- All Known Implementing Classes:
SocketView,View3D
public interface ViewConfig3D
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Method Summary
Modifier and TypeMethodDescriptiongetDefaultLight(Matrix4d lightToWorld) Computes a default light to use when a scene contains no lights.floatgetGraph()booleanisInVisibleLayer(Object o, boolean asNode, GraphState gs) booleanisInVisibleScale(Object o, boolean asNode, GraphState state)
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Method Details
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isInVisibleLayer
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getGraph
Graph getGraph() -
getWorkbench
Workbench getWorkbench() -
getEpsilon
float getEpsilon() -
getCamera
Camera getCamera() -
getDefaultLight
Computes a default light to use when a scene contains no lights.- Parameters:
lightToWorld- the computed transformation for the light is placed in here- Returns:
- a default light
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isInVisibleScale
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