Module imp3d

Class Line

All Implemented Interfaces:
Transformation, Pickable, Renderable, Manageable, PersistenceCapable, Shareable, UserFields, XObject, Map, Serializable
Direct Known Subclasses:
LeafLineImpl

public class Line extends ColoredNull implements Renderable, Pickable
See Also:
  • Field Details

  • Constructor Details

    • Line

      public Line()
    • Line

      public Line(float dx, float dy, float dz)
    • Line

      public Line(Vector3f axis)
    • Line

      public Line(float dx, float dy, float dz, boolean transforming)
    • Line

      public Line(float x, float y, float z, float dx, float dy, float dz)
  • Method Details

    • getNTypeImpl

      protected Node.NType getNTypeImpl()
      Description copied from class: Node
      This method returns the Node.NType which describes the managed fields of the class of this node. This method has to be implemented in every concrete subclass.
      Overrides:
      getNTypeImpl in class Null
      Returns:
      type describing the managed fields of the class of this node
    • newInstance

      protected Node newInstance()
      Description copied from class: Node
      This method returns a new instance of the class of this node. This method has to be implemented in every concrete subclass.
      Overrides:
      newInstance in class Null
      Returns:
      new instance of class of this node
    • getAxis

      public Vector3f getAxis()
    • setAxis

      public void setAxis(float x, float y, float z)
    • pick

      public static void pick(Vector3f axis, Point3d origin, Vector3d direction, Matrix4d t, PickList list)
    • pick

      public void pick(Object object, boolean asNode, Point3d origin, Vector3d direction, Matrix4d t, PickList list)
      Description copied from interface: Pickable
      Computes intersections of a given ray with this shape.
      Specified by:
      pick in interface Pickable
      Parameters:
      object - the object of which this shape is an attribute
      asNode - true iff object is a node
      origin - the origin of the ray, in local coordinates
      direction - the direction of the ray, in local coordinates
      t - the transformation from local coordinates to world coordinates
      list - the list to which intersections have to be added
    • draw

      public void draw(Object object, boolean asNode, RenderState rs)
      Specified by:
      draw in interface Renderable
    • postTransform

      public void postTransform(Object object, boolean asNode, Matrix4d in, Matrix4d out, Matrix4d pre, GraphState gs)
      Description copied from interface: Transformation
      Implements the change from object's transformation in to the object's post-transformation out.
      Specified by:
      postTransform in interface Transformation
      Overrides:
      postTransform in class Null
      Parameters:
      object - the object for which the transformation is computed
      asNode - is object a node or an edge?
      in - the transformation of the object
      out - the post-tranformation of the object to be computed
      pre - the post-transformation of the object's parent
      gs - the graph state in which the computation has to be done