Module gl1

Class GLSLShadowCube

All Implemented Interfaces:
FBOAttachment, GLSLOpenGLObject

public class GLSLShadowCube extends GLSLShadowMap
Implements a textureCube to be used in point light shadow generation and rendering. The scene is rendered for each face of the cube resulting in 6 passes for each point light.
Author:
Konni Hartman