Uses of Class
de.grogra.glsl.renderable.GLSLRenderable
Packages that use GLSLRenderable
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Uses of GLSLRenderable in de.grogra.glsl.renderable
Subclasses of GLSLRenderable in de.grogra.glsl.renderableModifier and TypeClassDescriptionclassclassclassclassclassclassclassclassclassclassclassclassclassTranslation of all renderables implementing the interface Polygonizable.classclassclassMethods in de.grogra.glsl.renderable that return GLSLRenderableModifier and TypeMethodDescriptionGLSLBox.getInstance()GLSLCone.getInstance()GLSLCylinder.getInstance()GLSLFrustum.getInstance()GLSLNullRenderable.getInstance()GLSLNumericLabel.getInstance()GLSLNURBSCurve.getInstance()GLSLPlane.getInstance()Since planes do not have internal values just share the whole planeabstract GLSLRenderableGLSLRenderable.getInstance()GLSLSphere.getInstance()GLSLTextLabel.getInstance()RenderableCollection.getInstance(Object shape, Object state, boolean asNode, GraphState gs) -
Uses of GLSLRenderable in de.grogra.glsl.utility
Fields in de.grogra.glsl.utility declared as GLSLRenderableMethods in de.grogra.glsl.utility that return GLSLRenderableMethods in de.grogra.glsl.utility with parameters of type GLSLRenderableModifier and TypeMethodDescriptionvoidDrawableContainer.add(GLSLRenderable shape, Shader s, GLSLMaterial sh, boolean asNode, int layer, Matrix4d worldTransform, Matrix4d cachedWorldTransform) voidDrawable.init(GLSLRenderable shape, Shader s, GLSLMaterial sh, boolean asNode, int layer) voidDrawable.init(GLSLRenderable shape, Shader s, GLSLMaterial sh, boolean asNode, int layer, Matrix34d worldTransform, Matrix34d cachedWorldTransform) voidDrawable.init(GLSLRenderable shape, Shader s, GLSLMaterial sh, boolean asNode, int layer, Matrix4d worldTransform, Matrix4d cachedWorldTransform) Constructors in de.grogra.glsl.utility with parameters of type GLSLRenderableModifierConstructorDescriptionDrawable(GLSLRenderable shape, Shader s, GLSLMaterial sh, boolean asNode, int layer, Matrix34d worldTransform, Matrix34d cachedWorldTransform) Drawable(GLSLRenderable shape, Shader s, GLSLMaterial sh, boolean asNode, int layer, Matrix4d worldTransform, Matrix4d cachedWorldTransform)