java.lang.Object
de.grogra.glsl.renderpass.RenderPass
de.grogra.glsl.renderpass.FullRenderPass
de.grogra.glsl.renderpass.nostencil.CopyFloatTexturePass
This class sets up primary transparency information and renders emissive materials which may need to be removed and worked into
light shaders!
- Author:
- Konni Hartmann
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Field Summary
Fields inherited from class de.grogra.glsl.renderpass.RenderPass
newVisit
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionprotected void
epilogue
(GLSLDisplay disp, OpenGLState glState, Object data) protected void
prologue
(GLSLDisplay disp, OpenGLState glState, Object data) protected void
render
(GLSLDisplay disp, OpenGLState glState, Object data) Methods inherited from class de.grogra.glsl.renderpass.FullRenderPass
process
Methods inherited from class de.grogra.glsl.renderpass.RenderPass
activateTextures, activateTextures, deactivateTextures, deactivateTextures, drawPrjQuad, drawPrjQuad, drawPrjQuad, drawPrjQuadParallel, getID, postDrawCallback, renderAndUpdateVector, renderVector, resetMatrix, setMatrix, ViewOrtho, ViewOrtho, ViewPerspective
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Constructor Details
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CopyFloatTexturePass
public CopyFloatTexturePass()
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Method Details
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epilogue
- Specified by:
epilogue
in classRenderPass
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prologue
- Specified by:
prologue
in classRenderPass
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render
- Specified by:
render
in classRenderPass
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