java.lang.Object
de.grogra.glsl.renderpass.RenderPass
de.grogra.glsl.renderpass.FullRenderPass
de.grogra.glsl.renderpass.nostencil.PreprocessPass
This class sets up primary transparency information and renders emissive materials which may need to be removed and worked into
light shaders!
- Author:
- Konni Hartmann
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Field Summary
Fields inherited from class de.grogra.glsl.renderpass.RenderPass
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected voidepilogue(GLSLDisplay disp, OpenGLState glState, Object data) protected voidprologue(GLSLDisplay disp, OpenGLState glState, Object data) protected voidrender(GLSLDisplay disp, OpenGLState glState, Object data) Methods inherited from class de.grogra.glsl.renderpass.FullRenderPass
processMethods inherited from class de.grogra.glsl.renderpass.RenderPass
activateTextures, activateTextures, deactivateTextures, deactivateTextures, drawPrjQuad, drawPrjQuad, drawPrjQuad, drawPrjQuadParallel, getID, postDrawCallback, renderAndUpdateVector, renderVector, resetMatrix, setMatrix, ViewOrtho, ViewOrtho, ViewPerspective
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Constructor Details
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PreprocessPass
public PreprocessPass()
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Method Details
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epilogue
- Specified by:
epiloguein classRenderPass
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prologue
- Specified by:
prologuein classRenderPass
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render
- Specified by:
renderin classRenderPass
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