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A block is an arbitrary item that can be drawn (in Java2D space) within a
rectangular area, has a preferred size, and can be arranged by an
Arrangement
manager.
A container for a collection of
Block
objects.
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A convenience class for creating new classes that implement
the
Block
interface.
A block is an arbitrary item that can be drawn (in Java2D space) within a
rectangular area, has a preferred size, and can be arranged by an
Arrangement
manager.
A container for a collection of
Block
objects.
A block frame is a type of border that can be drawn around the outside of
any
AbstractBlock
.
An interface that is used by the draw() method of some
Block
implementations to determine whether or not to generate entities for the
items within the block.
Defines tokens used to indicate a length constraint type.
A description of a constraint for resizing a rectangle.
-
A convenience class for creating new classes that implement
the
Block
interface.
A block is an arbitrary item that can be drawn (in Java2D space) within a
rectangular area, has a preferred size, and can be arranged by an
Arrangement
manager.
A container for a collection of
Block
objects.
A description of a constraint for resizing a rectangle.