Uses of Class
de.grogra.ray.shader.ShadingEnvironment
Packages that use ShadingEnvironment
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Uses of ShadingEnvironment in de.grogra.imp3d.ray
Methods in de.grogra.imp3d.ray with parameters of type ShadingEnvironmentModifier and TypeMethodDescriptionfloatRTAreaLight.computeBSDF(ShadingEnvironment env, Vector3f in, Vector3f out, boolean adjoint, Color3f bsdf) floatRTDirectionalLight.computeBSDF(ShadingEnvironment env, Vector3f in, Vector3f out, boolean adjoint, Color3f bsdf) floatRTPointLight.computeBSDF(ShadingEnvironment env, Vector3f in, Vector3f out, boolean adjoint, Color3f bsdf) floatRTSpotLight.computeBSDF(ShadingEnvironment env, Vector3f in, Vector3f out, boolean adjoint, Color3f bsdf) -
Uses of ShadingEnvironment in de.grogra.ray
Methods in de.grogra.ray with parameters of type ShadingEnvironmentModifier and TypeMethodDescriptionfloatRTLight.computeBSDF(ShadingEnvironment env, Vector3f in, Vector3f out, boolean adjoint, Color3f bsdf) -
Uses of ShadingEnvironment in de.grogra.ray.shader
Methods in de.grogra.ray.shader with parameters of type ShadingEnvironmentModifier and TypeMethodDescriptionfloatRTShader.computeBSDF(ShadingEnvironment env, Vector3f in, Vector3f out, boolean adjoint, Color3f bsdf) voidRTShader.computeMaxRays(ShadingEnvironment env, Ray reflectedRay, Vector3f reflectedVariance, Ray refractedRay, Vector3f refractedVariance) voidRTShader.generateRandomRay(ShadingEnvironment env, Ray randomRay) voidRTShader.generateRandomRays(ShadingEnvironment env, RayList randomRays) voidRTShader.generateRandomRays(ShadingEnvironment env, Vector3f out, RayList rays, boolean adjoint, int seed) voidRTShader.getShadingColor(ShadingEnvironment env, Color3f color) floatRTShader.getshadingColorByComputeBSDF(ShadingEnvironment env, Vector3f in, boolean adjoint, Color3f bsdf) -
Uses of ShadingEnvironment in de.grogra.ray.tracing
Methods in de.grogra.ray.tracing with parameters of type ShadingEnvironmentModifier and TypeMethodDescriptionfloatHagensBiDiStrategie1.RTPseudoLight.computeBSDF(ShadingEnvironment env, Vector3f in, Vector3f out, boolean adjoint, Color3f bsdf) HagensBiDiStrategie1.generatePseudoLight(Ray rayIn, Ray rayOut, ShadingEnvironment env, RTShader shader, Color3f color)