Uses of Class
de.grogra.turtle.TurtleState
-
Uses of TurtleState in de.grogra.rgg
Modifier and TypeMethodDescriptionvoid
RGGRoot.execute
(Object node, TurtleState state, GraphState gs) void
RGG.initializeTurtleState
(TurtleState s) -
Uses of TurtleState in de.grogra.turtle
Modifier and TypeFieldDescriptionstatic final TurtleState
TurtleState.DEFAULT_TURTLE_STATE
TurtleState.initialState
Modifier and TypeMethodDescriptionprotected TurtleState
TurtleStateAttribute.derive
(Object object, boolean asNode, TurtleState parentValue, TurtleState placeIn, GraphState gs) static TurtleState
TurtleState.getAfter
(Object node, GraphState gs) static TurtleState
TurtleState.getBefore
(Object node, GraphState gs) protected TurtleState
TurtleStateAttribute.getInitialValue
(GraphState gs) Modifier and TypeMethodDescriptionprotected TurtleState
TurtleStateAttribute.derive
(Object object, boolean asNode, TurtleState parentValue, TurtleState placeIn, GraphState gs) void
C.execute
(Object node, TurtleState state, GraphState gs) void
C0.execute
(Object node, TurtleState state, GraphState gs) void
CAdd.execute
(Object node, TurtleState state, GraphState gs) void
Cl.execute
(Object node, TurtleState state, GraphState gs) void
ClAdd.execute
(Object node, TurtleState state, GraphState gs) void
ClMul.execute
(Object node, TurtleState state, GraphState gs) void
CMul.execute
(Object node, TurtleState state, GraphState gs) void
D.execute
(Object node, TurtleState state, GraphState gs) void
D0.execute
(Object node, TurtleState state, GraphState gs) void
DAdd.execute
(Object node, TurtleState state, GraphState gs) void
Dl.execute
(Object node, TurtleState state, GraphState gs) void
DlAdd.execute
(Object node, TurtleState state, GraphState gs) void
DlMul.execute
(Object node, TurtleState state, GraphState gs) void
DMul.execute
(Object node, TurtleState state, GraphState gs) void
GD.execute
(Object node, TurtleState state, GraphState gs) void
H.execute
(Object node, TurtleState state, GraphState gs) void
H0.execute
(Object node, TurtleState state, GraphState gs) void
HAdd.execute
(Object node, TurtleState state, GraphState gs) void
Hl.execute
(Object node, TurtleState state, GraphState gs) void
HlAdd.execute
(Object node, TurtleState state, GraphState gs) void
HlMul.execute
(Object node, TurtleState state, GraphState gs) void
HMul.execute
(Object node, TurtleState state, GraphState gs) void
IncScale.execute
(Object node, TurtleState state, GraphState gs) void
L.execute
(Object node, TurtleState state, GraphState gs) void
L0.execute
(Object node, TurtleState state, GraphState gs) void
LAdd.execute
(Object node, TurtleState state, GraphState gs) void
Ll.execute
(Object node, TurtleState state, GraphState gs) void
LlAdd.execute
(Object node, TurtleState state, GraphState gs) void
LlMul.execute
(Object node, TurtleState state, GraphState gs) void
LMul.execute
(Object node, TurtleState state, GraphState gs) void
M.execute
(Object node, TurtleState state, GraphState gs) void
M0.execute
(Object node, TurtleState state, GraphState gs) void
MAdd.execute
(Object node, TurtleState state, GraphState gs) void
MMul.execute
(Object node, TurtleState state, GraphState gs) void
MRel.execute
(Object node, TurtleState state, GraphState gs) void
N.execute
(Object node, TurtleState state, GraphState gs) void
N0.execute
(Object node, TurtleState state, GraphState gs) void
NAdd.execute
(Object node, TurtleState state, GraphState gs) void
Nl.execute
(Object node, TurtleState state, GraphState gs) void
NlAdd.execute
(Object node, TurtleState state, GraphState gs) void
NlMul.execute
(Object node, TurtleState state, GraphState gs) void
NMul.execute
(Object node, TurtleState state, GraphState gs) void
OR.execute
(Object node, TurtleState state, GraphState gs) void
P.execute
(Object node, TurtleState state, GraphState gs) void
P0.execute
(Object node, TurtleState state, GraphState gs) void
Pl.execute
(Object node, TurtleState state, GraphState gs) void
RV.execute
(Object node, TurtleState state, GraphState gs) void
RV0.execute
(Object node, TurtleState state, GraphState gs) void
RVAdd.execute
(Object node, TurtleState state, GraphState gs) void
RVMul.execute
(Object node, TurtleState state, GraphState gs) void
Shoot.execute
(Object node, TurtleState state, GraphState gs) void
TurtleModifier.execute
(Object node, TurtleState state, GraphState gs) void
U.execute
(Object node, TurtleState state, GraphState gs) void
U0.execute
(Object node, TurtleState state, GraphState gs) void
UAdd.execute
(Object node, TurtleState state, GraphState gs) void
Ul.execute
(Object node, TurtleState state, GraphState gs) void
UlAdd.execute
(Object node, TurtleState state, GraphState gs) void
UlMul.execute
(Object node, TurtleState state, GraphState gs) void
UMul.execute
(Object node, TurtleState state, GraphState gs) void
V.execute
(Object node, TurtleState state, GraphState gs) void
V0.execute
(Object node, TurtleState state, GraphState gs) void
VAdd.execute
(Object node, TurtleState state, GraphState gs) void
Vl.execute
(Object node, TurtleState state, GraphState gs) void
VlAdd.execute
(Object node, TurtleState state, GraphState gs) void
VlMul.execute
(Object node, TurtleState state, GraphState gs) void
VMul.execute
(Object node, TurtleState state, GraphState gs) void
TurtleState.inherit
(TurtleState state)