java.lang.Object
de.grogra.glsl.renderpass.RenderPass
de.grogra.glsl.renderpass.FullRenderPass
de.grogra.glsl.light.LightingProcessPass
Process deferred shading textures and render results into float-Textures
(ping-pong'ing)
- Author:
- Konni Hartmann
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Field Summary
Fields inherited from class de.grogra.glsl.renderpass.RenderPass
newVisit
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionprotected void
epilogue
(GLSLDisplay disp, OpenGLState glState, Object data) protected int
getID()
void
process
(GLSLDisplay disp, OpenGLState glState, Object data) protected void
prologue
(GLSLDisplay disp, OpenGLState glState, Object data) protected void
render
(GLSLDisplay disp, OpenGLState glState, Object data) Methods inherited from class de.grogra.glsl.renderpass.RenderPass
activateTextures, activateTextures, deactivateTextures, deactivateTextures, drawPrjQuad, drawPrjQuad, drawPrjQuad, drawPrjQuadParallel, postDrawCallback, renderAndUpdateVector, renderVector, resetMatrix, setMatrix, ViewOrtho, ViewOrtho, ViewPerspective
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Constructor Details
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LightingProcessPass
public LightingProcessPass()
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Method Details
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getID
protected int getID()- Overrides:
getID
in classRenderPass
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epilogue
- Specified by:
epilogue
in classRenderPass
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prologue
- Specified by:
prologue
in classRenderPass
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render
- Specified by:
render
in classRenderPass
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process
- Overrides:
process
in classFullRenderPass
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