java.lang.Object
de.grogra.glsl.renderpass.RenderPass
de.grogra.glsl.renderpass.FullRenderPass
de.grogra.glsl.light.LightingProcessPass
Process deferred shading textures and render results into float-Textures
(ping-pong'ing)
- Author:
- Konni Hartmann
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Field Summary
Fields inherited from class de.grogra.glsl.renderpass.RenderPass
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected voidepilogue(GLSLDisplay disp, OpenGLState glState, Object data) protected intgetID()voidprocess(GLSLDisplay disp, OpenGLState glState, Object data) protected voidprologue(GLSLDisplay disp, OpenGLState glState, Object data) protected voidrender(GLSLDisplay disp, OpenGLState glState, Object data) Methods inherited from class de.grogra.glsl.renderpass.RenderPass
activateTextures, activateTextures, deactivateTextures, deactivateTextures, drawPrjQuad, drawPrjQuad, drawPrjQuad, drawPrjQuadParallel, postDrawCallback, renderAndUpdateVector, renderVector, resetMatrix, setMatrix, ViewOrtho, ViewOrtho, ViewPerspective
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Constructor Details
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LightingProcessPass
public LightingProcessPass()
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Method Details
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getID
protected int getID()- Overrides:
getIDin classRenderPass
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epilogue
- Specified by:
epiloguein classRenderPass
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prologue
- Specified by:
prologuein classRenderPass
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render
- Specified by:
renderin classRenderPass
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process
- Overrides:
processin classFullRenderPass
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