Uses of Interface
de.grogra.glsl.utility.FBOAttachment
-
Uses of FBOAttachment in de.grogra.glsl.light.shadow
Modifier and TypeClassDescriptionclass
Implements a textureCube to be used in point light shadow generation and rendering.class
This class is the base for all shadowmaps.class
class
-
Uses of FBOAttachment in de.grogra.glsl.utility
Modifier and TypeMethodDescriptionvoid
FrameBufferObject.attachDepthOnly
(OpenGLState glState, FBOAttachment att) void
FrameBufferObject.attachDepthStencil
(OpenGLState glState, FBOAttachment att) void
FrameBufferObject.attachDrawBuffer
(OpenGLState glState, FBOAttachment att, int where) void
FrameBufferObject.attachStencilOnly
(OpenGLState glState, FBOAttachment att)