- All Implemented Interfaces:
Light,Scattering,Manageable,Shareable,Emitter,Light,Scattering
-
Nested Class Summary
Nested Classes -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final SpectralLight.Typestatic final SCOType.Fieldstatic final SCOType.Fieldstatic final SCOType.FieldFields inherited from interface de.grogra.ray.physics.Light
AMBIENT, AREA, DIRECTIONAL, NO_LIGHT, POINT, SKYFields inherited from interface de.grogra.ray.physics.Scattering
DELTA_FACTOR, IS_NON_OPAQUE, MIN_UNUSED_FLAG, NEEDS_NORMAL, NEEDS_POINT, NEEDS_TANGENTS, NEEDS_TRANSFORMATION, NEEDS_UV, RANDOM_RAYS_GENERATE_ORIGINS -
Constructor Summary
ConstructorsConstructorDescriptionspectral light constructorSpectralLight(SPDIF spd) spectral light constructorSpectralLight(SpectralCurve curve) spectral light constructorSpectralLight(Light light, SPDIF spd, float power) SpectralLight(Light light, SpectralCurve curve, float power) -
Method Summary
Modifier and TypeMethodDescriptionvoidaccept(LightVisitor visitor) doublecompleteRay(Environment env, Point3d vertex, Ray out) floatcomputeBSDF(Environment env, Vector3f in, Spectrum specIn, Vector3f out, boolean adjoint, Spectrum bsdf) Evaluates bidirectional scattering distribution function for given input.doublecomputeExitance(Environment env, Spectrum exitance) Evaluates the exitance function for given input.voidgenerateRandomOrigins(Environment env, RayList out, Random random) Pseudorandomly generates, for the given input, a set of origins for this emitter.voidgenerateRandomRays(Environment env, Vector3f out, Spectrum specOut, RayList rays, boolean adjoint, Random random) Pseudorandomly generates, for the given input, a set of scattered rays.intReturns an average color for the scattering entity.intgetFlags()intDetermines the type of light source which is represented by this light.floatgetPower()doublegetTotalPower(Environment env) Computes the total power of this light source which is emitted to the region defined byenv.bounds.booleanDetermines whether the light source shall be ignored when a shot ray happens to hit the geometry of the light source.booleanDetermines whether the light source casts shadows or not.voidSets the directional emission distribution of the spectal light.voidsetPower(float value) voidsetSpectrum(SpectralLightMap value) voidsetSpectrum(SPDIF spd) sets the spectral distributionvoidsetSpectrum(SpectralCurve curve) sets the spectral distributionMethods inherited from class de.grogra.persistence.ShareableBase
addReference, appendReferencesTo, fieldModified, getProvider, getStamp, initProvider, manageableReadResolve, manageableWriteReplace, removeReference
-
Field Details
-
$TYPE
-
spectrum$FIELD
-
power$FIELD
-
light$FIELD
-
-
Constructor Details
-
SpectralLight
public SpectralLight()spectral light constructor -
SpectralLight
spectral light constructor- Parameters:
curve- the spectral curve, used by the lightsouce
-
SpectralLight
spectral light constructor- Parameters:
spd- the resource containing then spectral curve, used by the lightsouce
-
SpectralLight
-
SpectralLight
-
-
Method Details
-
getManageableType
- Specified by:
getManageableTypein interfaceManageable
-
getPower
public float getPower() -
getSpectrum
-
setSpectrum
-
setPower
public void setPower(float value) -
resolveLight
- Specified by:
resolveLightin interfaceLight
-
setLight
Sets the directional emission distribution of the spectal light. The directional emission distribution of the input lights is used as emission distribution- Parameters:
light- input light
-
setSpectrum
sets the spectral distribution- Parameters:
curve- is the spectral distribution
-
setSpectrum
sets the spectral distribution- Parameters:
curve- is the spectral distribution
-
accept
-
generateRandomRays
public void generateRandomRays(Environment env, Vector3f out, Spectrum specOut, RayList rays, boolean adjoint, Random random) Description copied from interface:ScatteringPseudorandomly generates, for the given input, a set of scattered rays. The scattered rays are generated such that they can be used for a Monte Carlo integration of a function f(ω;ν) over cos θ BSDF(ωi, νi; ωo, νo) in the following way:-
If
adjointisfalse,out= ωo describes the direction of an outgoing light ray. In this case, the integration is with respect to ωi. Let g(ω, ν;out, μ) = BSDF(ω, ν;out, μ) -
Otherwise,
adjointistrue. In this case,out= ωi describes the direction of an outgoing importance ray (an inverse light ray). Now the integration is with respect to ωo. Let g(ω, ν;out, μ) = BSDF(out, μ; ω, ν)
rays.size). Then, for every frequency ν the sum1 / N ∑i si(ν) f(di; ν) is an unbiased estimate for the integral∫ cos θ f(ω; ν) g(ω, ν; θ is the angle between the surface normal and ω. The domain of integration is the whole sphere, since the bidirectional scattering distribution includes both reflection and transmission (BSDF = BRDF + BTDF).out, μ)specOut(μ) dμ dωIf this
Scatteringinstance is in fact aLightsource,adjointistrue, and the BSDF is defined as BSDF(out, μ; ω, ν) = L1(ω, ν) δ(μ - ν), i.e., the directional distribution of the emitted radiance atenv.point, seeEmitter. In this case,outis not used.If this
Scatteringinstance is in fact aSensor,adjointisfalse, and the BSDF is defined as BSDF(ω, ν;out, μ) = W1(ω, ν) δ(μ - ν), i.e., the directional distribution of the emitted importance atenv.point, seeEmitter. In this case,outis not used.Let pω be the probability density used for the ray direction (measured with respect to solid angle ω), then the field
directionDensityof the ray i is set to pω(di). For ideal specular reflection or transmission, or for directional lights or sensors, pω is not a regular function, the valuedirectionDensitywill be set to a multiple ofScattering.DELTA_FACTOR.The ray properties which are not mentioned in the given formulas are neither used nor modified. These are the origin and its density.
- Specified by:
generateRandomRaysin interfaceScattering- Parameters:
env- the environment for scatteringout- the direction unit vector of the outgoing ray (i.e., pointing away from the surface)specOut- the spectrum of the outgoing rayrays- the rays to be generatedadjoint- representsouta light ray or an importance ray?random- pseudorandom generator- See Also:
-
If
-
computeBSDF
public float computeBSDF(Environment env, Vector3f in, Spectrum specIn, Vector3f out, boolean adjoint, Spectrum bsdf) Description copied from interface:ScatteringEvaluates bidirectional scattering distribution function for given input.The computed spectrum is an integral over the spectrum of the following product:
|cos θ| BSDF(ωi, νi; ωo, νo) where BSDF is the bidirectional scattering distribution function (= BRDF + BTDF) at the pointenv.point, ωi the (negated) direction of the incoming light ray, νi the frequency where the incoming ray is sampled, ωo the direction of the outgoing light ray, νo the frequency where the outgoing ray is sampled, and θ the angle between the surface normal andout.If
adjointisfalse,inandoutdescribe true light rays from light sources to sensors. In this case, ωi =in, ωo =out, and the integral is Otherwise,bsdf(ν) = |cos θ| ∫ BSDF(in, νi;out, ν)specIn(νi) dνiadjointistrue.inandoutthen describe importance rays (inverse light rays from sensors to light sources). In this case, ωi =out, ωo =in, and the integral isbsdf(ν) = |cos θ| ∫ BSDF(out, ν;in, νo)specIn(νo) dνoIf this
Scatteringinstance is in fact aLightsource,adjointisfalse, and the BSDF is defined as BSDF(in, μ; ω, ν) = L1(ω, ν) δ(μ - ν), i.e., the directional distribution of the emitted radiance atenv.point, seeEmitter. In this case,inis not used.If this
Scatteringinstance is in fact aSensor,adjointistrue, and the BSDF is defined as BSDF(ω, ν;in, μ) = W1(ω, ν) δ(μ - ν), i.e., the directional distribution of the emitted importance atenv.point, seeEmitter. In this case,inis not used.The computation should be physically valid. This excludes, e.g., ambient or emissive light contributions.
The returned value is the value of the probability density pω that would be calculated by
Scattering.generateRandomRays(de.grogra.ray.physics.Environment, javax.vecmath.Vector3f, de.grogra.ray.physics.Spectrum, de.grogra.ray.util.RayList, boolean, java.util.Random)if the ray happened to be one of the randomly generated rays.- Specified by:
computeBSDFin interfaceScattering- Parameters:
env- the environment for scatteringin- the (negated) direction unit vector of the incoming ray (i.e., pointing away from the surface)specIn- the spectrum of the incoming rayout- the direction unit vector of the outgoing ray (i.e., pointing away from the surface)adjoint- light ray or importance ray?bsdf- the computed spectrum of the outgoing ray will be placed in here- Returns:
- the value of the probability density for the ray direction
-
getLightType
public int getLightType()Description copied from interface:LightDetermines the type of light source which is represented by this light.- Specified by:
getLightTypein interfaceLight- Returns:
- one of
Light.NO_LIGHT,Light.POINT,Light.AREA,Light.DIRECTIONAL,Light.SKY,Light.AMBIENT.
-
getTotalPower
Description copied from interface:LightComputes the total power of this light source which is emitted to the region defined byenv.bounds. Note that the computed value is not necessarily exact: It should be used just as a hint, e.g., when one of a set of lights has to be chosen randomly on the basis of their relative power.- Specified by:
getTotalPowerin interfaceLight- Parameters:
env- environment which defines the bounds of the scene- Returns:
- total power emitted to the region
env.bounds
-
generateRandomOrigins
Description copied from interface:EmitterPseudorandomly generates, for the given input, a set of origins for this emitter. They are generated such that they can be used for Monte Carlo-based photon tracing algorithms in the following way.At first, we consider the case where the emitter is in fact a light source. Let L(x, ω, ν) be the emitted spectral radiance for the frequency ν at the light's surface point x in direction ω. The radiant exitance (emitted spectral power per area) at x is defined as
L0(x, ν) = ∫ cos θ L(x, ω, ν) dω where θ is the angle between the surface normal and ω. Now the directional distribution of the emitted radiance at x can be described by the densityL1(x, ω, ν) = L(x, ω, ν) / L0(x, ν) so that the radiance is split intoL(x, ω, ν) = L0(x, ν) L1(x, ω, ν) Let oi and si denote the origins and spectra of the N generated rays (N =rays.size). Then for a function f(x, ν) which is to be integrated over the light surface, the sum1 / N ∑i si(ν) f(oi, ν) is an unbiased estimate for the integral∫ L0(x, ν) f(x, ν) dA The integral ranges over the whole surface A of the light source. As a consequence, the spectrum of a ray is to be considered as the ray's radiant spectral power.Now if the emitter is a sensor, let W(x, ω, ν) be the emitted spectral importance for frequency ν at the sensors's surface point x in direction ω. The quantities W0(x, ν) and W1(x, ω, ν) are defined similarly to the case of light sources:
W0(x, ν) = ∫ cos θ W(x, ω, ν) dω The formulas for light sources are valid for sensors if the L-quantites are replaced by the corresponding W-quantities.
W(x, ω, ν) = W0(x) W1(x, ω, ν)Let px be the probability density used for the ray origin, then the field
originDensityis set to px(oi) for each ray. For emitters which are concentrated at a single point (e.g., point lights) px is not a regular function, the valueoriginDensitywill be set to a multiple ofScattering.DELTA_FACTOR.The ray properties which are not mentioned in the given formulas are neither used nor modified. These are the direction and its density.
- Specified by:
generateRandomOriginsin interfaceEmitter- Parameters:
env- the environmentout- the outgoing rays to be generatedrandom- pseudorandom generator
-
computeExitance
Description copied from interface:EmitterEvaluates the exitance function for given input. The computed value is the spectrum of the radiant exitance (emitted power per area) L0j(x, ν) at the pointenv.pointin case of light sources, or the corresponding function W0j(x, ν) in case of sensors.The returned value is the value of the probability density px that would be calculated by
Emitter.generateRandomOrigins(de.grogra.ray.physics.Environment, de.grogra.ray.util.RayList, java.util.Random)ifenv.pointhappened to be one of the randomly generated origins.- Specified by:
computeExitancein interfaceEmitter- Parameters:
env- the environment for scatteringexitance- the exitance values will be placed in here- Returns:
- the value of the probability density for the ray origin
-
getFlags
public int getFlags()- Specified by:
getFlagsin interfaceScattering
-
getAverageColor
public int getAverageColor()Description copied from interface:ScatteringReturns an average color for the scattering entity. This color is used for simplified graphical representations of the corresponding objects.- Specified by:
getAverageColorin interfaceScattering- Returns:
- an average color in Java's default sRGB color space, encoded as an int (0xAARRGGBB).
-
isShadowless
public boolean isShadowless()Description copied from interface:LightDetermines whether the light source casts shadows or not.- Specified by:
isShadowlessin interfaceLight- Returns:
trueiff the light source does not cast shadows
-
isIgnoredWhenHit
public boolean isIgnoredWhenHit()Description copied from interface:LightDetermines whether the light source shall be ignored when a shot ray happens to hit the geometry of the light source.- Specified by:
isIgnoredWhenHitin interfaceLight- Returns:
trueiff the light source shall be ignored
-
completeRay
- Specified by:
completeRayin interfaceEmitter
-