Module graph

Interface Manageable

All Known Subinterfaces:
PersistenceCapable, Transform2D, Transform3D
All Known Implementing Classes:
Abs, Acos, Add, AdditionalArrange, AdditionalNodeFieldsEditor, AdjustLU, AffineUVTransformation, AlgorithmSwitchShader, AllFilter, AmbientLight, And, And, Application, Arc, AreaLight, ArgShoot, Argument, Arrange, ArrangeLOD, Array, ArrayGenerator, ArrayInit, Arrow, Asin, Assert, AssignArrayComponent, AssignArrayGenerator, AssignField, AssignLocal, Assignment, Assignment, Atan, AttributeItem, AutoCompletorFactory, Axiom, Axis, Axis, AxisBase, BernoulliProbability, BetaprimeProbability, BetaProbability, BezierCurve, BezierSurface, BinaryExpression, BinomialProbability, BlackbodySPD, BlackbodySpectralCurve, BlendItem, Block, Block, BlockColor, BlockScale, BooleanConst, BooleanEditor, BooleanNode, BooleanValueOption, Box, Break, BreakTarget, BSplineCurveImpl, BSplineOfVertices, BSplineSurfaceImpl, BumpMap, ButtonEditor, ByteConst, ByteNode, C, C0, CAdd, Camera, Carpenter, Cast, Catch, CauchyProbability, Ceil, Cell, CfTreeSegment, Chain, ChannelBlend, ChannelMapNode, ChannelSPD, CharConst, CharNode, CheckBoxItem, Checker, CheckNonNull, ChisquareProbability, ChoiceGroup, CIENormSPD, CIENormSpectralCurve, Circle, CircleGraphLayout, Circular, Cl, ClAdd, ClassConst, ClMul, CMul, CollectionCloudImpl, CollectionMesh, ColoredNull, ColorMapNode, CommandItem, Compare, Comparison, Complement, ComplexMethod, ComponentTransform, CompositeEditor, Conditional, ConditionalAnd, ConditionalOr, Cone, ConfigureInstance, Connection, ConstantSPD, ConstantSpectralCurve, ConstExpression, ContentDescriptionClass, ContentDescriptionConstructor, ContentDescriptionField, ContentDescriptionMethod, ContentDescriptionType, ContextDependentBase, ControlTransfer, CoolbarItemAdder, CoolbarMacroAdder, CoolbarPanelAdder, Cos, Cosh, CreateArray, CreateMap, CSGNode, Cubic, Curve, CurveRef, CurveSequence, CustomFunction, CustomGraphDescriptor, Cylinder, D, D0, DAdd, DartThrowing, DatasetRef, DavidsonHarelLayout, DefaultView3DEventFactory, DirectionalLight, Directory, DisposeDescriptor, Div, Dl, DlAdd, DlMul, DMul, Do, DoubleConst, DoubleNode, DTDSourceFile, DTGShoot, E, EadesLayout, EdgeBasedLayout, EdgeBasedLayout2, EdgeBits, EditTool, Ellipse, EmptyEventFactory, EmptyViewEventFactory, EnergyModelLayout, EnterFrame, EnumerationEditor, Equals, ErlangProbability, EvalExpression, ExchangeNURBSSurface, Exclude, Executable, Exists, Exp, Exp2, ExplorerFactory, Expm1, Expression, Expression, ExpressionList, ExtendedSweep, ExtensionItem, ExtrudedSurface, F, F0, FAdd, FieldObserver, FieldUpdater, FileFactory, FileObjectItem, FileRef, FileTypeItem, FillableShape2D, Filter, FilterDescriptor, FilterGuard, FilterItem, FilterSourceFactory, Finally, FinishIteratorGenerator, FirmamentNode, First, FixedImageAdapter, FlexNode, FloatConst, FloatConst, FloatingWindow, FloatNode, Floor, FluxLightModel, FluxLightModelTracer, FMul, FontAdapter, For, ForAll, ForceBasedLayout, ForceBasedLayout2, FProbability, FruchtermanReingoldLayout, FruitObject, Frustum, FrustumBase, FrustumIrregular, Function, FunctionRef, GammaProbability, GD, GE, GeneralPurposeLayout, GeometricArrange, GeometricProbability, GetArrayComponent, GetDescriptor, GetField, GetLocal, GetProperty, GetPropertyInstance, GetQuery, GetVMXFrame, GPP, Gradient, Granite, GraphDescriptor, GraphObjectImpl, GraphObjectRef, Graytone, GridClonerNode, GRotation, Group, GRSMesh, GRSVertex, GT, Guard, GWedge, H, H0, HAdd, HalftoningArrange, HDir, HeightField, HeightFieldMapping, Helix, HelpExplorerFactory, HierarchyLayout, HighlightFilterDescriptor, Hl, HlAdd, HlMul, HMul, Hook, Horn, HornLOD, Hydra, HydraLOD, Id, Id, If, ImageAdapter, ImageHeightField, ImageMap, ImageRef, IncScale, InitializeClass, Insert, Instance, Instance3D, InstanceOf, InstanceOf, IntConst, IntConst, IntermediateCloudNode, IntermediateCloudNodeImpl, InterpretiveMark, IntNode, InvgammaProbability, Invoke, InvokeMethod, InvokeSpecial, InvokeStatic, InvokeVirtual, IOR, IORShader, IrregularSpectralCurve, IsoCurve, Item, ItemFactory, ItemReference, IterableGenerator, Julia, K, Kachelung, KAssignment, KL, L, L0, Label, Label, LAdd, LAF, Lamella, Laplace3D, Layout, Layout, LazyObjectItem, LE, LeafLineImpl, LeafMeshImpl, LeafObject, LeafPointImpl, LeaveFrame, Legend, LensProjection, Leopard, Library, LightBase, LightDistribution, LightDistributionRef, LightDistributionResource, LightModel, LightModelBase, LightModelD, LightModelVisualizer, LightNode, Line, Link, Ll, LlAdd, LlMul, LMul, LocationParameterBase, Log, Log10, LogisticProbability, Lognormal2Probability, LognormalProbability, LongConst, LongNode, LSystem, LT, M, M0, MAdd, MainWindow, Mandel, Mark, MassObject, Material, MaterialRef, MeshNode, MetaGraphDescriptor, MethodEditor, MethodExpression, MimeTypeItem, Minus, MMul, ModelExpression, Move, MRel, MSMLMetadata, MSNode, MTGNode, MTGRoot, MTGSourceFile, Mul, N, N0, NAdd, Navigator2DFactory, Navigator3DFactory, NavigatorEventFactory, NavigatorFactory, Neg, NegexpProbability, NetworkHeightField, New, Nl, NlAdd, NlMul, NMul, NoBytecode, Node, NodeReference, NoHighlightView3DEventFactory, NoneFilter, Normal2Probability, NormalProbability, Not, Not, NotEquals, Null, Null, NullConst, NullWithShaderNode, NumberEditor, NumericEditor, NumericLabel, NURBSCurve, NURBSShape2D, NURBSSurface, ObjectConst, ObjectData, ObjectExpr, ObjectFilter, ObjectItem, ObjectItemFactory, ObjectNode, OpenArgument, Option, OptionExplorerFactory, OptionFileBase, OptionGroup, OptionsSource, Or, Or, OR, P, P0, PanelFactory, Parallelogram, ParallelProjection, ParetoProbability, PascalProbability, Patch, PDBStartNode, PerspectiveProjection, Phi, PhiBall, PhiBallLOD, Phong, PhysicalLight, PhysicsModel, Pi, Pl, Plane, PluginDescriptor, PluginExclude, PluginPrerequisite, Plus, Point, PointCloud, PointCloudBase, PointCloudBaseImpl, PointCloudView3DEventManager, PointConst, PointLight, PoissonProbability, PolyEditor, Polygon, Pop, PopIntArray, Pos, Power, Prerequisite, PrismRectangular, ProbabilityArrange, Production, ProductSurface, ProfileSweep, ProjectDirectory, ProjectExplorerFactory, ProjectFileObjectItem, ProjectGraphDescriptor, Projection, PropertyAssignment, PropertyBox, PropertyEditor, PropertyMeshNode, PropertyNodeImpl, PushInts, QuadraticLine, Rad, Ramp, RandomBase, RandomLayout, Range, RD, RectangularHeightFieldMapping, Reference, RegistryViewEventFactory, RegularPolygon, RegularSpectralCurve, Rem, Resource, ResourceDirectory, Return, RG, RGBAShader, RGBColor, RGBSPD, RGBSpectralCurve, RGG, RGGRoot, RH, RL, RN, Rnd, Rndabs, RO, Root, Root, Rotate, Rotate, Rotation, Rotation, RP, RU, RuledSurface, RV, RV0, RVAdd, RVMul, Scale, Scale, ScaleClass, Scallop, SelectableItem, SelectionEventFactory, SensorNode, Separator, Sequence, SetThis, SetVar, ShadedNull, ShaderRef, Shape2D, Shape2DBase, ShareableAdditionalArrangeBase, ShareableArrangeBase, ShareableBase, ShareableProbabilityArrangeBase, SharedObjectNode, SharedValue, Shift, Shl, Shoot, ShortConst, ShortCut, ShortNode, Shr, SideSwitchShader, SimpleEdgeBasedLayout, Sin, Sin01, Sinh, SkinnedSurface, Sky, Smooth3D, SONodeReference, SourceDirectory, SourceFile, SourceMTG, SPD, SPDCurve, SPDResource, SpectralCurve, SpectralLight, SpectralLightMapNode, SpectrumRef, Sphere, SphereSegment, SphereSegmentSolid, SphericalHeightFieldMapping, SplineFunction, Split, SpotLight, SpringLayout, Sqr, Sqrt, SquareLayout, SRoot, StraightLine, StringConst, StringConversion, StringEditor, StrokeAdapter, Sub, SubGraphDescriptor, SubGraphImpl, SubGraphInstance, SubGraphRef, SubGrid, SugiyamaLayout, SunSkyLight, SunSkyToDirectionalLightWrapper, Super, Supershape, SurfaceMap, SurfaceRef, SwapBytecode, Sweep, SweepSequence, Switch, SwitchShader, SwungSurface, Synchronized, SyntheticTexture, Tab, Tan, Tanh, TextBlock, TextLabel, TextLabel, TextLabelBase, Throw, TMatrix3d, TMatrix4d, ToolBarFactory, ToolEvent2DFactory, ToolEventFactory, ToolFactory, ToolRoot, ToolRoot2D, ToolRoot3D, TopologyGraphDescriptor, TouchLayout, TransformTool, Translate, Translate, Tree, Tree, TreeCompartment, TreeLayout, TreeLOD, TreeSegment, Triangle, Tropism, TryCatch, TryFinally, TstudentProbability, Turbulence, TurtleState, TurtleStep, TVector2d, TVector3d, TypeConst, TypeItem, TypeRoot, U, U0, UAdd, UIPropertyDependency, Ul, UlAdd, UlMul, UMul, UnaryExpression, UniformProbability, UniformScale, URotation, UserFieldsEditor, Ushr, UVTransformation, V, V0, VAdd, Value, Var, Variable, VariableDescriptionContent, Variation, Vars, Vertex, VertexGridImpl, VertexListImpl, VertexSequence, VertexSetBase, View, View2D, View2DEventFactory, View3D, ViewComponentFactory, ViewEventFactory, Vl, VlAdd, VlMul, VMul, Void, VoidExpression, VolumeChecker, VolumeFunction, VolumeTurbulence, Voronoi_Lloyd, VoronoiCell, VoxelSpaceNode, WaveMap, WeibullProbability, While, Wood, XLMacro, XMethod, Xor, XSLTFilterItem, XYZTransformation, Yield

public interface Manageable
  • Method Details

    • getManageableType

      ManageableType getManageableType()
    • fieldModified

      void fieldModified(PersistenceField field, int[] indices, Transaction t)
    • getStamp

      int getStamp()
      Returns a stamp for this object. Each modification to this object increments the stamp. The initial stamp is non-negative.
      Returns:
      a stamp
    • manageableReadResolve

      Manageable manageableReadResolve()
    • manageableWriteReplace

      Object manageableWriteReplace()