Module imp3d

Class PrismRectangular

All Implemented Interfaces:
Transformation, Pickable, Renderable, Manageable, PersistenceCapable, Shareable, UserFields, XObject, Map, Serializable

public class PrismRectangular extends ShadedNull implements Pickable, Renderable
See Also:
  • Field Details

    • y

      protected float y
    • xPos

      protected float xPos
    • xNeg

      protected float xNeg
    • zPos

      protected float zPos
    • zNeg

      protected float zNeg
    • y$Field

      public static final Node.NType.Field y$Field
    • xPos$FIELD

      public static final Node.NType.Field xPos$FIELD
    • xNeg$FIELD

      public static final Node.NType.Field xNeg$FIELD
    • zPos$FIELD

      public static final Node.NType.Field zPos$FIELD
    • zNeg$FIELD

      public static final Node.NType.Field zNeg$FIELD
    • $TYPE

      public static final Node.NType $TYPE
  • Constructor Details

    • PrismRectangular

      public PrismRectangular()
    • PrismRectangular

      public PrismRectangular(float y, float xPos, float xNeg, float zPos, float zNeg)
  • Method Details

    • getNTypeImpl

      protected Node.NType getNTypeImpl()
      Description copied from class: Node
      This method returns the Node.NType which describes the managed fields of the class of this node. This method has to be implemented in every concrete subclass.
      Overrides:
      getNTypeImpl in class ShadedNull
      Returns:
      type describing the managed fields of the class of this node
    • newInstance

      protected Node newInstance()
      Description copied from class: Node
      This method returns a new instance of the class of this node. This method has to be implemented in every concrete subclass.
      Overrides:
      newInstance in class ShadedNull
      Returns:
      new instance of class of this node
    • draw

      public void draw(Object object, boolean asNode, RenderState rs)
      Specified by:
      draw in interface Renderable
    • pick

      public void pick(Object object, boolean asNode, Point3d origin, Vector3d direction, Matrix4d transformation, PickList list)
      Description copied from interface: Pickable
      Computes intersections of a given ray with this shape.
      Specified by:
      pick in interface Pickable
      Parameters:
      object - the object of which this shape is an attribute
      asNode - true iff object is a node
      origin - the origin of the ray, in local coordinates
      direction - the direction of the ray, in local coordinates
      transformation - the transformation from local coordinates to world coordinates
      list - the list to which intersections have to be added