- All Implemented Interfaces:
Icon,IconSource,Scattering,Shader,ChannelMap,ColorMap,Manageable,PersistenceCapable,Shareable,RenderedIcon,Scattering,Shader,UserFields,XObject,Map,Serializable
Phong shader represents a Phong-like reflector.
Its bidirectional reflection/transmission distribution functions are
as follows:
At a given point x, let cd be the diffuse color (components R, G, B) at that point, α the alpha-component of the diffuse color and ct the transparency color. For each color component, set
Math2.fresnel(javax.vecmath.Vector3f, javax.vecmath.Vector3f, float, javax.vecmath.Vector3f, javax.vecmath.Vector3f).
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Now if
interpolatedTransparencyistrue, setkd = (1 - cαt) cd
ks = (1 - cαt) cs + r cαt
kt = (1 - r) cαt -
Otherwise, set
kd = cd
ks = cs + r cαt
kt = (1 - r) cαt
The bidirectional transmission distribution function is
- Author:
- Ole Kniemeyer
- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from class de.grogra.graph.impl.Node
Node.AccessorBridge, Node.FieldAttributeAccessor, Node.NType -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final Node.NTypestatic final Node.NType.Fieldstatic final ColorMapstatic final ColorMapstatic final ColorMapstatic final ColorMapstatic final floatstatic final ColorMapstatic final ColorMapstatic final floatstatic final Node.NType.Fieldstatic final Node.NType.Fieldstatic final Node.NType.Fieldstatic final Node.NType.Fieldstatic final floatstatic final Node.NType.Fieldstatic final Node.NType.Fieldstatic final Node.NType.Fieldstatic final Node.NType.FieldFields inherited from class de.grogra.imp3d.shading.ChannelMapNode
AMBIENT, COLOR, COLOR_2, DIFFUSE_TRANSPARENCY, DISPLACEMENT, EMISSIVE, FIRST_OP, INPUT, input$FIELD, MIN_UNUSED_SPECIAL_OF_TARGET, SECOND_OP, SHININESS, SPECULAR, TRANSPARENCY, TRANSPARENCY_SHININESSFields inherited from class de.grogra.graph.impl.Node
ADDITIONAL_FIELDS, bits, DELETED, EXTENT_BIT, EXTENT_MASK, extentIndex$FIELD, extentTail$FIELD, HAS_OBSERVERS, IS_INTERPRETIVE, isInterpretive$FIELD, LAST_EXTENT_INDEX, layer$FIELD, MARK, mark$FIELD, MAX_RESOLUTION, MIME_TYPE, MIN_RESOLUTION, MIN_UNUSED_SPECIAL_OF_SOURCE, name$FIELD, RESOLUTION_BIT, RESOLUTION_MASK, resolution$FIELD, USED_BITSFields inherited from interface de.grogra.util.Map
DEFAULT_VALUE, EMPTY_MAPFields inherited from interface de.grogra.ray.physics.Scattering
DELTA_FACTOR, IS_NON_OPAQUE, MIN_UNUSED_FLAG, NEEDS_NORMAL, NEEDS_POINT, NEEDS_TANGENTS, NEEDS_TRANSFORMATION, NEEDS_UV, RANDOM_RAYS_GENERATE_ORIGINSFields inherited from interface de.grogra.ray.physics.Shader
LAMBERTIAN_VARIANCE -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidaccept(ChannelMapNodeVisitor visitor) voidaccept(ShaderVisitor visitor) clone()floatcomputeBSDF(Environment env, Vector3f in, Spectrum specIn, Vector3f out, boolean adjoint, Spectrum bsdf) Evaluates bidirectional scattering distribution function for given input.voidcomputeMaxRays(Environment env, Vector3f out, Spectrum outSpec, Ray reflected, Tuple3f refVariance, Ray transmitted, Tuple3f transVariance) Computes, for the given input, the reflected and transmitted importance rays for which the reflection/transmission probability densities (integrated over the spectrum) attain a maximum.static floatconvertShininess(float x) static PhongvoidgenerateRandomRays(Environment env, Vector3f out, Spectrum specOut, RayList rays, boolean adjoint, Random rnd) Pseudorandomly generates, for the given input, a set of scattered rays.intReturns an average color for the scattering entity.intgetFlags()protected Node.NTypeThis method returns theNode.NTypewhich describes the managed fields of the class of this node.booleanbooleanstatic voidprotected NodeThis method returns a new instance of the class of this node.voidsetAmbient(ChannelMap value) voidsetDiffuse(ChannelMap value) voidsetDiffuseTransparency(ChannelMap value) voidsetEmissive(ChannelMap value) voidsetInterpolatedTransparency(boolean value) voidsetShininess(ChannelMap value) voidsetSpecular(ChannelMap value) voidsetTransparency(ChannelMap value) voidvoidComputes color of outgoing light ray for given input.Methods inherited from class de.grogra.imp3d.shading.Material
renderLine, renderLineMethods inherited from class de.grogra.imp3d.shading.ColorMapNode
drawImage, getIcon, getIconBounds, getIconSource, getImage, getImage, getImageSource, getInputData, getPreferredIconSize, getRenderedImage, getSizeRatio, isMutable, paintIcon, prepareIcon, renderImageMethods inherited from class de.grogra.imp3d.shading.ChannelMapNode
accept, getFloatValue, getInput, getObjectValue, setInputMethods inherited from class de.grogra.graph.impl.Node
addEdgeBitsTo, addReference, appendBranchNode, appendBranchNode, appendReferencesTo, clone, cloneGraph, dump, dumpTree, dup, dupFrom, dupnew, dupUnmanagedFields, edgeChanged, fieldModified, findAdjacent, findRefinementType, get, getAccessor, getAccessor, getAttributes, getAxisParent, getBoolean, getBranch, getBranchLength, getBranchNode, getBranchTail, getByte, getChar, getCommonAncestor, getCurrentGraphState, getDirectChildCount, getDouble, getEdgeAttributeAccessor, getEdgeAttributes, getEdgeBitsTo, getEdgeTo, getExtentIndex, getFirst, getFirstEdge, getFloat, getGraph, getId, getIgnored, getIndex, getInstantiator, getInt, getLayer, getLong, getManageableType, getName, getNeighbor, getNext, getNType, getObject, getOrCreateEdgeTo, getOrNull, getPersistenceManager, getPredecessor, getProvider, getResolution, getShort, getSource, getStamp, getSuccessor, getSymbol, getSymbolColor, getTarget, getTransaction, getUserField, getUserFieldCount, getXClass, getXData, hasName, initProvider, initXClass, insertBranchNode, insertBranchNode, instantiateGraph, isAncestorOf, isDirection, isEncoarseOf, isManagingInstance, isMarked, isRoot, isSource, isTarget, manageableReadResolve, manageableWriteReplace, paramString, removeAll, removeEdgeBitsTo, removeFromChain, removeFromChain, removeReference, setBranch, setBranch, setExtentIndex, setGraphForDeserialization, setIgnored, setLayer, setMark, setName, setResolution, setSuccessor, setSuccessor, specialEdgeAdded, specialEdgeRefModified, specialEdgeRemoved, toString, writeReplaceMethods inherited from class de.grogra.graph.impl.Edge
addEdgeBits, getBitMark, getEdgeBits, getEdgeKeys, getObjectMark, getSpecialEdgeDescriptor, parseEdgeKeys, remove, removeEdgeBits, setBitMark, setEdgeBits, setObjectMark, testEdgeBitsMethods inherited from class java.lang.Object
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface de.grogra.math.ChannelMap
accept, getFloatValue, getObjectValue, getStampMethods inherited from interface de.grogra.persistence.PersistenceCapable
getBitMark, getObjectMark, setBitMark, setObjectMarkMethods inherited from interface de.grogra.pf.ui.RenderedIcon
getStamp
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Field Details
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DEFAULT_DIFFUSE
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DEFAULT_TRANSPARENCY
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DEFAULT_SPECULAR
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DEFAULT_DIFFUSE_TRANSPARENCY
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DEFAULT_AMBIENT
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DEFAULT_EMISSIVE
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MAX_SHININESS
public static final float MAX_SHININESS- See Also:
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DEFAULT_SHININESS
public static final float DEFAULT_SHININESS- See Also:
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DEFAULT_TRANSPARENCY_SHININESS
public static final float DEFAULT_TRANSPARENCY_SHININESS- See Also:
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$TYPE
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diffuse$FIELD
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specular$FIELD
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shininess$FIELD
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transparency$FIELD
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transparencyShininess$FIELD
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interpolatedTransparency$FIELD
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diffuseTransparency$FIELD
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ambient$FIELD
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emissive$FIELD
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Constructor Details
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Phong
public Phong()
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Method Details
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createPhong
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getAverageColor
public int getAverageColor()Description copied from interface:ScatteringReturns an average color for the scattering entity. This color is used for simplified graphical representations of the corresponding objects.- Returns:
- an average color in Java's default sRGB color space, encoded as an int (0xAARRGGBB).
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getFlags
public int getFlags() -
convertShininess
public static float convertShininess(float x) -
shade
Description copied from interface:ShaderComputes color of outgoing light ray for given input. The computed value is, for each color component j = R, G, B, the following sum over all incident rays k:∑k |cos θk| BSDFj(ωk, where BSDFj is the bidirectional scattering distribution function (= BRDF + BTDF) at the pointout) ck,jenv.point, ωk and ck the direction and color of ray k, and θk the angle between the surface normal and ωk.The computation may include physically invalid contributions, which may not fit into the formula above, e.g., ambient or emissive light contributions.
- Parameters:
env- the environment for scatteringrays- the incoming raysout- the direction unit vector of the outgoing ray (i.e., pointing away from the surface)outSpec- spectrum of outgoing rayoutColor- the output color will be placed in here
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computeMaxRays
public void computeMaxRays(Environment env, Vector3f out, Spectrum outSpec, Ray reflected, Tuple3f refVariance, Ray transmitted, Tuple3f transVariance) Description copied from interface:ShaderComputes, for the given input, the reflected and transmitted importance rays for which the reflection/transmission probability densities (integrated over the spectrum) attain a maximum. The reflection probability density (measured with respect to solid angle) for the outgoing importance direction (i.e., incoming light direction) ω, given a fixed incident directionin, ispr(ω) = cos θ BRDF(ω, where BRDF is the bidirectional reflectivity distribution function, θ the angle between the surface normal and ω, and R the total reflectivity for the incident direction, i.e., the integral over cos θ BRDF(ω,in) / Rin). The transmission probability density is defined correspondingly.The
color-fields are set to the total reflectivity/transparency for the incident direction for each color component R, G, B. Thus, for physically plausible BRDF/BTDF, the component-wise sum ofreflected.colorandtransmitted.colorlies in the interval [0, 1], and the difference to 1 is the amount absorbed.The
colormay be zero if there is no reflected or transmitted ray, respectively, i.e., if the surface is fully transparent, opaque, or absorbing. The origin-fields of the rays will never be set.The computed variances are defined to be, for each color component, (approximations for) the angular mean quadratic deviations of the densities from the returned maximal ray directions. E.g., for perfect reflection/transmission, these variances are zero, whereas for a perfect lambertian reflector, the variance of reflection is ∫ cos θ (1 / π) θ2 dω = (π2 - 4) / 8. This is the value of
Shader.LAMBERTIAN_VARIANCE.The ray properties which are not mentioned are neither used nor modified. These are the origin and its density, and the direction density.
- Parameters:
env- the environment for scatteringout- the (negated) direction unit vector of the incoming ray (i.e., pointing away from the surface)outSpec- spectrum of incoming rayreflected- the reflected ray with maximal probabilityrefVariance- the angular mean quadratic deviation fromreflectedtransmitted- the transmitted ray with maximal probabilitytransVariance- the angular mean quadratic deviation fromtransmitted
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generateRandomRays
public void generateRandomRays(Environment env, Vector3f out, Spectrum specOut, RayList rays, boolean adjoint, Random rnd) Description copied from interface:ScatteringPseudorandomly generates, for the given input, a set of scattered rays. The scattered rays are generated such that they can be used for a Monte Carlo integration of a function f(ω;ν) over cos θ BSDF(ωi, νi; ωo, νo) in the following way:-
If
adjointisfalse,out= ωo describes the direction of an outgoing light ray. In this case, the integration is with respect to ωi. Let g(ω, ν;out, μ) = BSDF(ω, ν;out, μ) -
Otherwise,
adjointistrue. In this case,out= ωi describes the direction of an outgoing importance ray (an inverse light ray). Now the integration is with respect to ωo. Let g(ω, ν;out, μ) = BSDF(out, μ; ω, ν)
rays.size). Then, for every frequency ν the sum1 / N ∑i si(ν) f(di; ν) is an unbiased estimate for the integral∫ cos θ f(ω; ν) g(ω, ν; θ is the angle between the surface normal and ω. The domain of integration is the whole sphere, since the bidirectional scattering distribution includes both reflection and transmission (BSDF = BRDF + BTDF).out, μ)specOut(μ) dμ dωIf this
Scatteringinstance is in fact aLightsource,adjointistrue, and the BSDF is defined as BSDF(out, μ; ω, ν) = L1(ω, ν) δ(μ - ν), i.e., the directional distribution of the emitted radiance atenv.point, seeEmitter. In this case,outis not used.If this
Scatteringinstance is in fact aSensor,adjointisfalse, and the BSDF is defined as BSDF(ω, ν;out, μ) = W1(ω, ν) δ(μ - ν), i.e., the directional distribution of the emitted importance atenv.point, seeEmitter. In this case,outis not used.Let pω be the probability density used for the ray direction (measured with respect to solid angle ω), then the field
directionDensityof the ray i is set to pω(di). For ideal specular reflection or transmission, or for directional lights or sensors, pω is not a regular function, the valuedirectionDensitywill be set to a multiple ofScattering.DELTA_FACTOR.The ray properties which are not mentioned in the given formulas are neither used nor modified. These are the origin and its density.
- Parameters:
env- the environment for scatteringout- the direction unit vector of the outgoing ray (i.e., pointing away from the surface)specOut- the spectrum of the outgoing rayrays- the rays to be generatedadjoint- representsouta light ray or an importance ray?rnd- pseudorandom generator- See Also:
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If
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computeBSDF
public float computeBSDF(Environment env, Vector3f in, Spectrum specIn, Vector3f out, boolean adjoint, Spectrum bsdf) Description copied from interface:ScatteringEvaluates bidirectional scattering distribution function for given input.The computed spectrum is an integral over the spectrum of the following product:
|cos θ| BSDF(ωi, νi; ωo, νo) where BSDF is the bidirectional scattering distribution function (= BRDF + BTDF) at the pointenv.point, ωi the (negated) direction of the incoming light ray, νi the frequency where the incoming ray is sampled, ωo the direction of the outgoing light ray, νo the frequency where the outgoing ray is sampled, and θ the angle between the surface normal andout.If
adjointisfalse,inandoutdescribe true light rays from light sources to sensors. In this case, ωi =in, ωo =out, and the integral is Otherwise,bsdf(ν) = |cos θ| ∫ BSDF(in, νi;out, ν)specIn(νi) dνiadjointistrue.inandoutthen describe importance rays (inverse light rays from sensors to light sources). In this case, ωi =out, ωo =in, and the integral isbsdf(ν) = |cos θ| ∫ BSDF(out, ν;in, νo)specIn(νo) dνoIf this
Scatteringinstance is in fact aLightsource,adjointisfalse, and the BSDF is defined as BSDF(in, μ; ω, ν) = L1(ω, ν) δ(μ - ν), i.e., the directional distribution of the emitted radiance atenv.point, seeEmitter. In this case,inis not used.If this
Scatteringinstance is in fact aSensor,adjointistrue, and the BSDF is defined as BSDF(ω, ν;in, μ) = W1(ω, ν) δ(μ - ν), i.e., the directional distribution of the emitted importance atenv.point, seeEmitter. In this case,inis not used.The computation should be physically valid. This excludes, e.g., ambient or emissive light contributions.
The returned value is the value of the probability density pω that would be calculated by
Scattering.generateRandomRays(de.grogra.ray.physics.Environment, javax.vecmath.Vector3f, de.grogra.ray.physics.Spectrum, de.grogra.ray.util.RayList, boolean, java.util.Random)if the ray happened to be one of the randomly generated rays.- Parameters:
env- the environment for scatteringin- the (negated) direction unit vector of the incoming ray (i.e., pointing away from the surface)specIn- the spectrum of the incoming rayout- the direction unit vector of the outgoing ray (i.e., pointing away from the surface)adjoint- light ray or importance ray?bsdf- the computed spectrum of the outgoing ray will be placed in here- Returns:
- the value of the probability density for the ray direction
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isTransparent
public boolean isTransparent() -
main
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clone
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getNTypeImpl
Description copied from class:NodeThis method returns theNode.NTypewhich describes the managed fields of the class of this node. This method has to be implemented in every concrete subclass.- Overrides:
getNTypeImplin classNode- Returns:
- type describing the managed fields of the class of this node
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newInstance
Description copied from class:NodeThis method returns a new instance of the class of this node. This method has to be implemented in every concrete subclass.- Overrides:
newInstancein classNode- Returns:
- new instance of class of this node
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isInterpolatedTransparency
public boolean isInterpolatedTransparency() -
setInterpolatedTransparency
public void setInterpolatedTransparency(boolean value) -
getDiffuse
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setDiffuse
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getSpecular
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setSpecular
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getShininess
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setShininess
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getTransparency
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setTransparency
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getTransparencyShininess
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setTransparencyShininess
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getDiffuseTransparency
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setDiffuseTransparency
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getAmbient
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setAmbient
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getEmissive
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setEmissive
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accept
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accept
- Overrides:
acceptin classChannelMapNode
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