- All Implemented Interfaces:
Icon
,IconSource
,Scattering
,Shader
,ChannelMap
,ColorMap
,Manageable
,PersistenceCapable
,Shareable
,RenderedIcon
,Scattering
,Shader
,UserFields
,XObject
,Map
,Serializable
Phong
shader represents a Phong-like reflector.
Its bidirectional reflection/transmission distribution functions are
as follows:
At a given point x, let cd be the diffuse color (components R, G, B) at that point, α the alpha-component of the diffuse color and ct the transparency color. For each color component, set
Math2.fresnel(javax.vecmath.Vector3f, javax.vecmath.Vector3f, float, javax.vecmath.Vector3f, javax.vecmath.Vector3f)
.
-
Now if
interpolatedTransparency
istrue
, setkd = (1 - cαt) cd
ks = (1 - cαt) cs + r cαt
kt = (1 - r) cαt -
Otherwise, set
kd = cd
ks = cs + r cαt
kt = (1 - r) cαt
The bidirectional transmission distribution function is
- Author:
- Ole Kniemeyer
- See Also:
-
Nested Class Summary
Nested classes/interfaces inherited from class de.grogra.graph.impl.Node
Node.AccessorBridge, Node.FieldAttributeAccessor, Node.NType
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Field Summary
Modifier and TypeFieldDescriptionstatic final Node.NType
static final Node.NType.Field
static final ColorMap
static final ColorMap
static final ColorMap
static final ColorMap
static final float
static final ColorMap
static final ColorMap
static final float
static final Node.NType.Field
static final Node.NType.Field
static final Node.NType.Field
static final Node.NType.Field
static final float
static final Node.NType.Field
static final Node.NType.Field
static final Node.NType.Field
static final Node.NType.Field
Fields inherited from class de.grogra.imp3d.shading.ChannelMapNode
AMBIENT, COLOR, COLOR_2, DIFFUSE_TRANSPARENCY, DISPLACEMENT, EMISSIVE, FIRST_OP, INPUT, input$FIELD, MIN_UNUSED_SPECIAL_OF_TARGET, SECOND_OP, SHININESS, SPECULAR, TRANSPARENCY, TRANSPARENCY_SHININESS
Fields inherited from class de.grogra.graph.impl.Node
ADDITIONAL_FIELDS, bits, DELETED, EXTENT_BIT, EXTENT_MASK, extentIndex$FIELD, extentTail$FIELD, HAS_OBSERVERS, IS_INTERPRETIVE, isInterpretive$FIELD, LAST_EXTENT_INDEX, layer$FIELD, MARK, mark$FIELD, MAX_RESOLUTION, MIME_TYPE, MIN_RESOLUTION, MIN_UNUSED_SPECIAL_OF_SOURCE, name$FIELD, RESOLUTION_BIT, RESOLUTION_MASK, resolution$FIELD, USED_BITS
Fields inherited from interface de.grogra.util.Map
DEFAULT_VALUE, EMPTY_MAP
Fields inherited from interface de.grogra.ray.physics.Scattering
DELTA_FACTOR, IS_NON_OPAQUE, MIN_UNUSED_FLAG, NEEDS_NORMAL, NEEDS_POINT, NEEDS_TANGENTS, NEEDS_TRANSFORMATION, NEEDS_UV, RANDOM_RAYS_GENERATE_ORIGINS
Fields inherited from interface de.grogra.ray.physics.Shader
LAMBERTIAN_VARIANCE
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
accept
(ChannelMapNodeVisitor visitor) void
accept
(ShaderVisitor visitor) clone()
float
computeBSDF
(Environment env, Vector3f in, Spectrum specIn, Vector3f out, boolean adjoint, Spectrum bsdf) Evaluates bidirectional scattering distribution function for given input.void
computeMaxRays
(Environment env, Vector3f out, Spectrum outSpec, Ray reflected, Tuple3f refVariance, Ray transmitted, Tuple3f transVariance) Computes, for the given input, the reflected and transmitted importance rays for which the reflection/transmission probability densities (integrated over the spectrum) attain a maximum.static float
convertShininess
(float x) static Phong
void
generateRandomRays
(Environment env, Vector3f out, Spectrum specOut, RayList rays, boolean adjoint, Random rnd) Pseudorandomly generates, for the given input, a set of scattered rays.int
Returns an average color for the scattering entity.int
getFlags()
protected Node.NType
This method returns theNode.NType
which describes the managed fields of the class of this node.boolean
boolean
static void
protected Node
This method returns a new instance of the class of this node.void
setAmbient
(ChannelMap value) void
setDiffuse
(ChannelMap value) void
setDiffuseTransparency
(ChannelMap value) void
setEmissive
(ChannelMap value) void
setInterpolatedTransparency
(boolean value) void
setShininess
(ChannelMap value) void
setSpecular
(ChannelMap value) void
setTransparency
(ChannelMap value) void
void
Computes color of outgoing light ray for given input.Methods inherited from class de.grogra.imp3d.shading.Material
renderLine, renderLine
Methods inherited from class de.grogra.imp3d.shading.ColorMapNode
drawImage, getIcon, getIconBounds, getIconSource, getImage, getImage, getImageSource, getInputData, getPreferredIconSize, getRenderedImage, getSizeRatio, isMutable, paintIcon, prepareIcon, renderImage
Methods inherited from class de.grogra.imp3d.shading.ChannelMapNode
accept, getFloatValue, getInput, getObjectValue, setInput
Methods inherited from class de.grogra.graph.impl.Node
addEdgeBitsTo, addReference, appendBranchNode, appendBranchNode, appendReferencesTo, clone, cloneGraph, dump, dumpTree, dup, dupFrom, dupnew, dupUnmanagedFields, edgeChanged, fieldModified, findAdjacent, findRefinementType, get, getAccessor, getAccessor, getAttributes, getAxisParent, getBoolean, getBranch, getBranchLength, getBranchNode, getBranchTail, getByte, getChar, getCommonAncestor, getCurrentGraphState, getDirectChildCount, getDouble, getEdgeAttributeAccessor, getEdgeAttributes, getEdgeBitsTo, getEdgeTo, getExtentIndex, getFirst, getFirstEdge, getFloat, getGraph, getId, getIgnored, getIndex, getInstantiator, getInt, getLayer, getLong, getManageableType, getName, getNeighbor, getNext, getNType, getObject, getOrCreateEdgeTo, getOrNull, getPersistenceManager, getPredecessor, getProvider, getResolution, getShort, getSource, getStamp, getSuccessor, getSymbol, getSymbolColor, getTarget, getTransaction, getUserField, getUserFieldCount, getXClass, getXData, hasName, initProvider, initXClass, insertBranchNode, insertBranchNode, instantiateGraph, isAncestorOf, isDirection, isEncoarseOf, isManagingInstance, isMarked, isRoot, isSource, isTarget, manageableReadResolve, manageableWriteReplace, paramString, removeAll, removeEdgeBitsTo, removeFromChain, removeFromChain, removeReference, setBranch, setBranch, setExtentIndex, setGraphForDeserialization, setIgnored, setLayer, setMark, setName, setResolution, setSuccessor, setSuccessor, specialEdgeAdded, specialEdgeRefModified, specialEdgeRemoved, toString, writeReplace
Methods inherited from class de.grogra.graph.impl.Edge
addEdgeBits, getBitMark, getEdgeBits, getEdgeKeys, getObjectMark, getSpecialEdgeDescriptor, parseEdgeKeys, remove, removeEdgeBits, setBitMark, setEdgeBits, setObjectMark, testEdgeBits
Methods inherited from class java.lang.Object
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface de.grogra.math.ChannelMap
accept, getFloatValue, getObjectValue, getStamp
Methods inherited from interface de.grogra.persistence.PersistenceCapable
getBitMark, getObjectMark, setBitMark, setObjectMark
Methods inherited from interface de.grogra.pf.ui.RenderedIcon
getStamp
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Field Details
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DEFAULT_DIFFUSE
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DEFAULT_TRANSPARENCY
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DEFAULT_SPECULAR
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DEFAULT_DIFFUSE_TRANSPARENCY
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DEFAULT_AMBIENT
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DEFAULT_EMISSIVE
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MAX_SHININESS
public static final float MAX_SHININESS- See Also:
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DEFAULT_SHININESS
public static final float DEFAULT_SHININESS- See Also:
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DEFAULT_TRANSPARENCY_SHININESS
public static final float DEFAULT_TRANSPARENCY_SHININESS- See Also:
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$TYPE
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diffuse$FIELD
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specular$FIELD
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shininess$FIELD
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transparency$FIELD
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transparencyShininess$FIELD
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interpolatedTransparency$FIELD
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diffuseTransparency$FIELD
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ambient$FIELD
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emissive$FIELD
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Constructor Details
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Phong
public Phong()
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Method Details
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createPhong
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getAverageColor
public int getAverageColor()Description copied from interface:Scattering
Returns an average color for the scattering entity. This color is used for simplified graphical representations of the corresponding objects.- Returns:
- an average color in Java's default sRGB color space, encoded as an int (0xAARRGGBB).
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getFlags
public int getFlags() -
convertShininess
public static float convertShininess(float x) -
shade
Description copied from interface:Shader
Computes color of outgoing light ray for given input. The computed value is, for each color component j = R, G, B, the following sum over all incident rays k:∑k |cos θk| BSDFj(ωk, where BSDFj is the bidirectional scattering distribution function (= BRDF + BTDF) at the pointout
) ck,jenv.point
, ωk and ck the direction and color of ray k, and θk the angle between the surface normal and ωk.The computation may include physically invalid contributions, which may not fit into the formula above, e.g., ambient or emissive light contributions.
- Parameters:
env
- the environment for scatteringrays
- the incoming raysout
- the direction unit vector of the outgoing ray (i.e., pointing away from the surface)outSpec
- spectrum of outgoing rayoutColor
- the output color will be placed in here
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computeMaxRays
public void computeMaxRays(Environment env, Vector3f out, Spectrum outSpec, Ray reflected, Tuple3f refVariance, Ray transmitted, Tuple3f transVariance) Description copied from interface:Shader
Computes, for the given input, the reflected and transmitted importance rays for which the reflection/transmission probability densities (integrated over the spectrum) attain a maximum. The reflection probability density (measured with respect to solid angle) for the outgoing importance direction (i.e., incoming light direction) ω, given a fixed incident directionin
, ispr(ω) = cos θ BRDF(ω, where BRDF is the bidirectional reflectivity distribution function, θ the angle between the surface normal and ω, and R the total reflectivity for the incident direction, i.e., the integral over cos θ BRDF(ω,in
) / Rin
). The transmission probability density is defined correspondingly.The
color
-fields are set to the total reflectivity/transparency for the incident direction for each color component R, G, B. Thus, for physically plausible BRDF/BTDF, the component-wise sum ofreflected.color
andtransmitted.color
lies in the interval [0, 1], and the difference to 1 is the amount absorbed.The
color
may be zero if there is no reflected or transmitted ray, respectively, i.e., if the surface is fully transparent, opaque, or absorbing. The origin-fields of the rays will never be set.The computed variances are defined to be, for each color component, (approximations for) the angular mean quadratic deviations of the densities from the returned maximal ray directions. E.g., for perfect reflection/transmission, these variances are zero, whereas for a perfect lambertian reflector, the variance of reflection is ∫ cos θ (1 / π) θ2 dω = (π2 - 4) / 8. This is the value of
Shader.LAMBERTIAN_VARIANCE
.The ray properties which are not mentioned are neither used nor modified. These are the origin and its density, and the direction density.
- Parameters:
env
- the environment for scatteringout
- the (negated) direction unit vector of the incoming ray (i.e., pointing away from the surface)outSpec
- spectrum of incoming rayreflected
- the reflected ray with maximal probabilityrefVariance
- the angular mean quadratic deviation fromreflected
transmitted
- the transmitted ray with maximal probabilitytransVariance
- the angular mean quadratic deviation fromtransmitted
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generateRandomRays
public void generateRandomRays(Environment env, Vector3f out, Spectrum specOut, RayList rays, boolean adjoint, Random rnd) Description copied from interface:Scattering
Pseudorandomly generates, for the given input, a set of scattered rays. The scattered rays are generated such that they can be used for a Monte Carlo integration of a function f(ω;ν) over cos θ BSDF(ωi, νi; ωo, νo) in the following way:-
If
adjoint
isfalse
,out
= ωo describes the direction of an outgoing light ray. In this case, the integration is with respect to ωi. Let g(ω, ν;out
, μ) = BSDF(ω, ν;out
, μ) -
Otherwise,
adjoint
istrue
. In this case,out
= ωi describes the direction of an outgoing importance ray (an inverse light ray). Now the integration is with respect to ωo. Let g(ω, ν;out
, μ) = BSDF(out
, μ; ω, ν)
rays.size
). Then, for every frequency ν the sum1 / N ∑i si(ν) f(di; ν) is an unbiased estimate for the integral∫ cos θ f(ω; ν) g(ω, ν; θ is the angle between the surface normal and ω. The domain of integration is the whole sphere, since the bidirectional scattering distribution includes both reflection and transmission (BSDF = BRDF + BTDF).out
, μ)specOut
(μ) dμ dωIf this
Scattering
instance is in fact aLight
source,adjoint
istrue
, and the BSDF is defined as BSDF(out
, μ; ω, ν) = L1(ω, ν) δ(μ - ν), i.e., the directional distribution of the emitted radiance atenv.point
, seeEmitter
. In this case,out
is not used.If this
Scattering
instance is in fact aSensor
,adjoint
isfalse
, and the BSDF is defined as BSDF(ω, ν;out
, μ) = W1(ω, ν) δ(μ - ν), i.e., the directional distribution of the emitted importance atenv.point
, seeEmitter
. In this case,out
is not used.Let pω be the probability density used for the ray direction (measured with respect to solid angle ω), then the field
directionDensity
of the ray i is set to pω(di). For ideal specular reflection or transmission, or for directional lights or sensors, pω is not a regular function, the valuedirectionDensity
will be set to a multiple ofScattering.DELTA_FACTOR
.The ray properties which are not mentioned in the given formulas are neither used nor modified. These are the origin and its density.
- Parameters:
env
- the environment for scatteringout
- the direction unit vector of the outgoing ray (i.e., pointing away from the surface)specOut
- the spectrum of the outgoing rayrays
- the rays to be generatedadjoint
- representsout
a light ray or an importance ray?rnd
- pseudorandom generator- See Also:
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If
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computeBSDF
public float computeBSDF(Environment env, Vector3f in, Spectrum specIn, Vector3f out, boolean adjoint, Spectrum bsdf) Description copied from interface:Scattering
Evaluates bidirectional scattering distribution function for given input.The computed spectrum is an integral over the spectrum of the following product:
|cos θ| BSDF(ωi, νi; ωo, νo) where BSDF is the bidirectional scattering distribution function (= BRDF + BTDF) at the pointenv.point
, ωi the (negated) direction of the incoming light ray, νi the frequency where the incoming ray is sampled, ωo the direction of the outgoing light ray, νo the frequency where the outgoing ray is sampled, and θ the angle between the surface normal andout
.If
adjoint
isfalse
,in
andout
describe true light rays from light sources to sensors. In this case, ωi =in
, ωo =out
, and the integral isbsdf
(ν) = |cos θ| ∫ BSDF(in
, νi;out
, ν)specIn
(νi) dνiadjoint
istrue
.in
andout
then describe importance rays (inverse light rays from sensors to light sources). In this case, ωi =out
, ωo =in
, and the integral isbsdf
(ν) = |cos θ| ∫ BSDF(out
, ν;in
, νo)specIn
(νo) dνoIf this
Scattering
instance is in fact aLight
source,adjoint
isfalse
, and the BSDF is defined as BSDF(in
, μ; ω, ν) = L1(ω, ν) δ(μ - ν), i.e., the directional distribution of the emitted radiance atenv.point
, seeEmitter
. In this case,in
is not used.If this
Scattering
instance is in fact aSensor
,adjoint
istrue
, and the BSDF is defined as BSDF(ω, ν;in
, μ) = W1(ω, ν) δ(μ - ν), i.e., the directional distribution of the emitted importance atenv.point
, seeEmitter
. In this case,in
is not used.The computation should be physically valid. This excludes, e.g., ambient or emissive light contributions.
The returned value is the value of the probability density pω that would be calculated by
Scattering.generateRandomRays(de.grogra.ray.physics.Environment, javax.vecmath.Vector3f, de.grogra.ray.physics.Spectrum, de.grogra.ray.util.RayList, boolean, java.util.Random)
if the ray happened to be one of the randomly generated rays.- Parameters:
env
- the environment for scatteringin
- the (negated) direction unit vector of the incoming ray (i.e., pointing away from the surface)specIn
- the spectrum of the incoming rayout
- the direction unit vector of the outgoing ray (i.e., pointing away from the surface)adjoint
- light ray or importance ray?bsdf
- the computed spectrum of the outgoing ray will be placed in here- Returns:
- the value of the probability density for the ray direction
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isTransparent
public boolean isTransparent() -
main
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clone
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getNTypeImpl
Description copied from class:Node
This method returns theNode.NType
which describes the managed fields of the class of this node. This method has to be implemented in every concrete subclass.- Overrides:
getNTypeImpl
in classNode
- Returns:
- type describing the managed fields of the class of this node
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newInstance
Description copied from class:Node
This method returns a new instance of the class of this node. This method has to be implemented in every concrete subclass.- Overrides:
newInstance
in classNode
- Returns:
- new instance of class of this node
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isInterpolatedTransparency
public boolean isInterpolatedTransparency() -
setInterpolatedTransparency
public void setInterpolatedTransparency(boolean value) -
getDiffuse
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setDiffuse
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getSpecular
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setSpecular
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getShininess
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setShininess
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getTransparency
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setTransparency
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getTransparencyShininess
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setTransparencyShininess
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getDiffuseTransparency
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setDiffuseTransparency
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getAmbient
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setAmbient
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getEmissive
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setEmissive
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accept
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accept
- Overrides:
accept
in classChannelMapNode
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