Uses of Interface
de.grogra.ray.physics.Shader
Packages that use Shader
Package
Description
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Uses of Shader in de.grogra.gpuflux.imp3d.shading
Classes in de.grogra.gpuflux.imp3d.shading that implement Shader -
Uses of Shader in de.grogra.imp3d.ray2
Methods in de.grogra.imp3d.ray2 that return Shader -
Uses of Shader in de.grogra.imp3d.shading
Subinterfaces of Shader in de.grogra.imp3d.shadingClasses in de.grogra.imp3d.shading that implement ShaderModifier and TypeClassDescriptionclassclassclassDeprecated.classAPhongshader represents a Phong-like reflector.final classARGBAShaderimplements a simple lambertian material with a single color and an alpha-value for the transparency.classclassclassclassThis abstract base class defines a shader which switches between a set of actual shaders based on the shading environment and ray direction. -
Uses of Shader in de.grogra.ray2
Methods in de.grogra.ray2 that return Shader -
Uses of Shader in de.grogra.ray2.radiosity
Methods in de.grogra.ray2.radiosity with parameters of type Shader -
Uses of Shader in de.grogra.ray2.radiosity.triangulation
Methods in de.grogra.ray2.radiosity.triangulation with parameters of type ShaderModifier and TypeMethodDescriptionstatic voidCone.computePatches(GroupListBuilder builder, TransformableVolume cone, Shader shader) Divides the volume into patches and use the builder to store it.static voidCube.computePatches(GroupListBuilder builder, TransformableVolume cube, Shader shader) Divides the volume into patches and use the builder to store it.static voidCylinder.computePatches(GroupListBuilder builder, TransformableVolume cylinder, Shader shader) Divides the volume into patches and use the builder to store it.static voidFrustum.computePatches(GroupListBuilder builder, TransformableVolume frustrum, Shader shader) Divides the volume into patches and use the builder to store it.static voidSphere.computePatches(GroupListBuilder builder, TransformableVolume sphere, Shader shader) Divides the volume into patches and use the builder to store it.static voidSquare.computePatches(GroupListBuilder builder, TransformableVolume square, Shader shader, Color3f emitted) Divides the volume into patches and use the builder to store it.