Uses of Class
de.grogra.glsl.material.channel.Result
Packages that use Result
Package
Description
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Uses of Result in de.grogra.glsl.material
Methods in de.grogra.glsl.material that return ResultModifier and TypeMethodDescriptionGLSLDefaultInput.generate(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel) GLSLSphereTracedInput.generate(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel) GLSLSphereTracedInputParallel.generate(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel) protected abstract Result[]GLSLMaterial.getAllChannels(Object sha) protected Result[]GLSLPhong.getAllChannels(Object sha) protected Result[]GLSLRGBAShader.getAllChannels(Object sha) protected Result[]GLSLSideSwitchShader.getAllChannels(Object sha) protected Result[]GLSLSunSky.getAllChannels(Object sha) Methods in de.grogra.glsl.material with parameters of type ResultModifier and TypeMethodDescriptionString[]MaterialConfiguration.completeShader(Result[] input) String[]SkyMaterialConfiguration.completeShader(Result[] input) String[]SkyPreviewConfiguration.completeShader(Result[] input) String[]SkyReflectionMaterialConfiguration.completeShader(Result[] input) String[]TranspMaterialConfiguration.completeShader(Result[] input) -
Uses of Result in de.grogra.glsl.material.channel
Methods in de.grogra.glsl.material.channel that return ResultModifier and TypeMethodDescriptionstatic ResultFloatToFloatCollection.addFloatToFloat(Result in, FloatToFloat fkt, ShaderConfiguration sc) GLSLAffineUVTransformation.generate(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel) GLSLBumpMap.generate(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel) GLSLChannelBlend.generate(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel) abstract ResultGLSLChannelMap.generate(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int Channel) This should be used instead of the other oneGLSLChecker.generate(ChannelMap channelMap, MaterialConfiguration config, GLSLChannelMap inputChannelMap, int channel) GLSLGraytone.generate(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel) GLSLImageMap.generate(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel) GLSLRGBColor.generate(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel) GLSLSurfaceMap.generate(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int Channel) GLSLSyntheticTexture.generate(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel) GLSLTurbulence.generate(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel) GLSLVolumeChecker.generate(ChannelMap data, MaterialConfiguration sc, GLSLChannelMap inputChannnel, int requestedChannel) GLSLVolumeFunction.generate(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel) GLSLXYZTransformation.generate(ChannelMap inp, MaterialConfiguration sc, GLSLChannelMap inpChan, int channel) abstract ResultGLSLSurfaceMap.generateImpl(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int Channel) static ResultGLSLChannelMap.generateResult(ChannelMap inp, MaterialConfiguration sc, GLSLChannelMap inpChan, int requestedChannel) static ResultGLSLChannelMap.generateResult(ChannelMap inp, MaterialConfiguration sc, GLSLChannelMap inpChan, int requestedChannel, ChannelMap defaultInp) static ResultGLSLChannelMap.generateResultWithChannelDefault(ChannelMap inp, MaterialConfiguration sc, GLSLChannelMap inpChan, int requestedChannel) GLSLGradient.generateVolumeData(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel) GLSLGranite.generateVolumeData(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel) GLSLJulia.generateVolumeData(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel) GLSLLeopard.generateVolumeData(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel) GLSLMandel.generateVolumeData(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel) abstract ResultGLSLVolumeFunction.generateVolumeData(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel) GLSLVolumeTurbulence.generateVolumeData(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel) GLSLWood.generateVolumeData(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel) GLSLComponentTransform.process(Result input, Transform3D fkt, ShaderConfiguration sc) abstract ResultGLSLFloatToFloat.process(Result input, FloatToFloat fkt, ShaderConfiguration sc) GLSLTMatrix4d.process(Result input, Transform3D fkt, ShaderConfiguration sc) abstract ResultGLSLTransform3D.process(Result input, Transform3D fkt, ShaderConfiguration sc) GLSLTVector3d.process(Result input, Transform3D fkt, ShaderConfiguration sc) GLSLUniformScale.process(Result input, Transform3D fkt, ShaderConfiguration sc) static ResultTransform3DCollection.transform(Result in, Transform3D fkt, ShaderConfiguration sc) Methods in de.grogra.glsl.material.channel with parameters of type ResultModifier and TypeMethodDescriptionstatic ResultFloatToFloatCollection.addFloatToFloat(Result in, FloatToFloat fkt, ShaderConfiguration sc) static intGLSLChannelMap.getMaxResultType(Result a, Result b) GLSLComponentTransform.process(Result input, Transform3D fkt, ShaderConfiguration sc) abstract ResultGLSLFloatToFloat.process(Result input, FloatToFloat fkt, ShaderConfiguration sc) GLSLTMatrix4d.process(Result input, Transform3D fkt, ShaderConfiguration sc) abstract ResultGLSLTransform3D.process(Result input, Transform3D fkt, ShaderConfiguration sc) GLSLTVector3d.process(Result input, Transform3D fkt, ShaderConfiguration sc) GLSLUniformScale.process(Result input, Transform3D fkt, ShaderConfiguration sc) static ResultTransform3DCollection.transform(Result in, Transform3D fkt, ShaderConfiguration sc) -
Uses of Result in de.grogra.glsl.renderable
Methods in de.grogra.glsl.renderable that return ResultModifier and TypeMethodDescriptionGLSLPlaneInput.generate(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel) Methods in de.grogra.glsl.renderable with parameters of type ResultModifier and TypeMethodDescriptionString[]PlaneMaterialConfiguration.completeShader(Result[] input)