Module gl1
Package de.grogra.glsl.material
package de.grogra.glsl.material
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ClassesClassDescriptionGLSL fallback renderer for the GGX shader (Proteus 3D view).Represents a class of Shaders that need to be recompiled for every property change.Implementation of Shader: Phong.Implementation of RGBAShader.Implementation of Shader: SideSwitch.GLSL fallback renderer for the Ward shader (Proteus 3D view).Interface for all GLSLShaders.This class defines a state for a glsl-Shader, where individual ChannelMaps may register Textures, TmpVariables or UniformVariables.This class defines a state for a glsl-Shader, where individual ChannelMaps may register Textures, TmpVariables or UniformVariables.This class defines a state for a glsl-Shader, where individual ChannelMaps may register Textures, TmpVariables or UniformVariables.This class defines a state for a glsl-Shader, where individual ChannelMaps may register Textures, TmpVariables or UniformVariables.This class defines a state for a glsl-Shader, where individual ChannelMaps may register Textures, TmpVariables or UniformVariables.