Module gl1
Package de.grogra.glsl.renderpass
package de.grogra.glsl.renderpass
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ClassDescriptionRender scene-graph to deferred shading textures using MaterialShaders (these are activated by GLDisplay per Node)This class sets up primary transparency information and renders emissive materials which may need to be removed and worked into light shaders!Simple ToneMapping to render results of the hd-lighting passes.Simple ToneMapping to render results of the hd-lighting passes.Process deferred shading textures and render results into float-Textures (ping-pong'ing)This class sets up primary transparency informationThis class sets up primary transparency information and renders emissive materials which may need to be removed and worked into light shaders!Renderpass that renders a texture to opengls drawbuffer.Simple ToneMapping to render results of the hd-lighting passes.Simple ToneMapping to render results of the hd-lighting passes.Renders cached Nodes from the scenegraph.