Uses of Package
de.grogra.glsl
Package
Description
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ClassDescriptionThis class is responsible for drawing all visible objects in the GroIMP3D editor.This class is used to traverse the graph and obtain all visible objects and the lights for visualisation.Extension to the GLDisplay class to work with shaders generated by ShaderOGLA container-class managing all FBOs used in oglslviewSimple class that will gather Scene information about the extend of all objectsMeasures is a utility that may store and retrieve time measures for
ViewComponentAdapter.repaint(int)
andGLSLDisplay.render(int)
.OpenGLState stores all relevant information about the used OpenGL Context.In GroIMP3D images are converted to OpenGL textures on demand. -
ClassDescriptionExtension to the GLDisplay class to work with shaders generated by ShaderOGLOpenGLState stores all relevant information about the used OpenGL Context.
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ClassDescriptionExtension to the GLDisplay class to work with shaders generated by ShaderOGLOpenGLState stores all relevant information about the used OpenGL Context.
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ClassDescriptionExtension to the GLDisplay class to work with shaders generated by ShaderOGLOpenGLState stores all relevant information about the used OpenGL Context.
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ClassDescriptionExtension to the GLDisplay class to work with shaders generated by ShaderOGLOpenGLState stores all relevant information about the used OpenGL Context.
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ClassDescriptionOpenGLState stores all relevant information about the used OpenGL Context.
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ClassDescriptionExtension to the GLDisplay class to work with shaders generated by ShaderOGLGLSLUpdateCache is an Implementation of
GLDisplay.GLVisitor
.OpenGLState stores all relevant information about the used OpenGL Context. -
ClassDescriptionExtension to the GLDisplay class to work with shaders generated by ShaderOGLOpenGLState stores all relevant information about the used OpenGL Context.
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ClassDescriptionExtension to the GLDisplay class to work with shaders generated by ShaderOGLGLSLUpdateCache is an Implementation of
GLDisplay.GLVisitor
.OpenGLState stores all relevant information about the used OpenGL Context.