Uses of Class
de.grogra.glsl.utility.GLSLShader
Package
Description
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Uses of GLSLShader in de.grogra.glsl.light
Modifier and TypeClassDescriptionclass
Implementation of the spot light type.class
Implementation of the directional light type.class
Convention: If ambient is set to less than -1.0 the pixel should not be lit, only its diffuse color will be used to render it.class
Implementation of the point light type.class
Implementation of the directional light type.class
Implementation of the directional light type.class
Implementation of the spot light type.Modifier and TypeMethodDescriptionGLSLAreaLight.getInstance()
GLSLDirectionalLight.getInstance()
GLSLPointLight.getInstance()
GLSLSkyLight.getInstance()
GLSLSkyReflectionLight.getInstance()
GLSLSpotLight.getInstance()
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Uses of GLSLShader in de.grogra.glsl.light.shadow
Modifier and TypeClassDescriptionclass
Implementation of the directional light type.class
Implementation of the point light type.class
Implementation of the directional light type.class
Implementation of the spot light type.Modifier and TypeMethodDescriptionGLSLDirectionalLightShadow.getInstance()
GLSLPointLightShadow.getInstance()
GLSLSkyLightShadow.getInstance()
GLSLSpotLightShadow.getInstance()
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Uses of GLSLShader in de.grogra.glsl.material
Modifier and TypeClassDescriptionclass
Represents a class of Shaders that need to be recompiled for every property change.class
Implementation of Shader: Phong.class
Implementation of RGBAShader.class
Implementation of Shader: SideSwitch.class
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Uses of GLSLShader in de.grogra.glsl.renderpass
Modifier and TypeFieldDescriptionprotected GLSLShader
ExtractLayerPass.sdt
protected GLSLShader
ExtractSucessiveLayerPass.sdt
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Uses of GLSLShader in de.grogra.glsl.renderpass.nostencil
Modifier and TypeFieldDescriptionprotected GLSLShader
ExtractLayerPass.sdt
protected GLSLShader
ExtractSucessiveLayerPass.sdt
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Uses of GLSLShader in de.grogra.glsl.utility
Modifier and TypeClassDescriptionclass
Represents a class of Shaders that need to be recompiled for every property change.Modifier and TypeMethodDescriptionGLSLShader.getInstance()
For "hardcompiled" Shaders this method should return a new instance