Uses of Interface
de.grogra.util.ProgressMonitor
Package
Description
-
Uses of ProgressMonitor in de.grogra.gpuflux.scene
Modifier and TypeMethodDescriptionvoid
FluxScene.buildLightsFromGraph
(Graph graph, ViewConfig3D view, ObjectFilter measureFilter, boolean enableSensors, ProgressMonitor monitor, boolean sampleExplicit, boolean radiation) void
FluxScene.buildSceneFromGraph
(Graph graph, ViewConfig3D view, ObjectFilter measureFilter, boolean enableSensors, ProgressMonitor monitor, boolean sampleExplicit, boolean radiation, float flatness) void
FluxLightVisitor.visitScene
(Graph graph, ViewConfig3D view, ObjectFilter measureFilter, boolean enableSensors, boolean sampleExplicit, boolean radiation, ProgressMonitor monitor) void
FluxSceneVisitor.visitScene
(Graph graph, ViewConfig3D view, ObjectFilter measureFilter, boolean enableSensors, boolean sampleExplicit, boolean radiation, ProgressMonitor monitor, float flatness, boolean[] visibleLayers) -
Uses of ProgressMonitor in de.grogra.gpuflux.tracer
Modifier and TypeClassDescriptionclass
class
class
class
class
-
Uses of ProgressMonitor in de.grogra.imp3d.ray2
Modifier and TypeClassDescriptionclass
ASceneVisitor
is used to traverse a graph, collect the geometry and lights of this graph and represent them as aScene
. -
Uses of ProgressMonitor in de.grogra.pf.io
Modifier and TypeMethodDescriptionvoid
FilterBase.initProgressMonitor
(ProgressMonitor monitor) void
FilterSource.initProgressMonitor
(ProgressMonitor monitor) void
FilterSourceBase.initProgressMonitor
(ProgressMonitor monitor) -
Uses of ProgressMonitor in de.grogra.pf.ui
-
Uses of ProgressMonitor in de.grogra.ray2
Modifier and TypeMethodDescriptionvoid
Renderer.initialize
(Options opts, ProgressMonitor progress) Initializes the renderer. -
Uses of ProgressMonitor in de.grogra.ray2.tracing
Modifier and TypeMethodDescriptionvoid
LightModelProcessor.compute
(long rayCount, long seed, ProgressMonitor progress, int maxDepth, double minPower) void
LightModelProcessorD.compute
(long rayCount, long seed, ProgressMonitor progress, int maxDepth, double minPower) void
ParallelRadiationModel.compute
(long rayCount, long seed, ProgressMonitor progress, int depth, double minPower) void
ParallelRadiationModelD.compute
(long rayCount, long seed, ProgressMonitor progress, int depth, double minPower) abstract void
RadiationModel.compute
(long rayCount, long seed, ProgressMonitor progress, int depth, double minPower) void
MetropolisRenderer.initialize
(Options opts, ProgressMonitor progress) void
PixelwiseRenderer.initialize
(Options opts, ProgressMonitor progress)