Uses of Interface
de.grogra.glsl.utility.GLSLOpenGLObject
Packages that use GLSLOpenGLObject
Package
Description
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Uses of GLSLOpenGLObject in de.grogra.glsl
Fields in de.grogra.glsl with type parameters of type GLSLOpenGLObject -
Uses of GLSLOpenGLObject in de.grogra.glsl.light
Classes in de.grogra.glsl.light that implement GLSLOpenGLObjectModifier and TypeClassDescriptionclass
Implementation of the spot light type.class
Implementation of the directional light type.class
Convention: If ambient is set to less than -1.0 the pixel should not be lit, only its diffuse color will be used to render it.class
Implementation of the point light type.class
Implementation of the directional light type.class
Implementation of the directional light type.class
Implementation of the spot light type. -
Uses of GLSLOpenGLObject in de.grogra.glsl.light.shadow
Classes in de.grogra.glsl.light.shadow that implement GLSLOpenGLObjectModifier and TypeClassDescriptionclass
Implementation of the directional light type.class
Implementation of the point light type.class
Implements a textureCube to be used in point light shadow generation and rendering.class
This class is the base for all shadowmaps.class
class
class
Implementation of the directional light type.class
Implementation of the spot light type. -
Uses of GLSLOpenGLObject in de.grogra.glsl.material
Classes in de.grogra.glsl.material that implement GLSLOpenGLObjectModifier and TypeClassDescriptionclass
Represents a class of Shaders that need to be recompiled for every property change.class
Implementation of Shader: Phong.class
Implementation of RGBAShader.class
Implementation of Shader: SideSwitch.class
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Uses of GLSLOpenGLObject in de.grogra.glsl.renderable.vbo
Classes in de.grogra.glsl.renderable.vbo that implement GLSLOpenGLObject -
Uses of GLSLOpenGLObject in de.grogra.glsl.utility
Classes in de.grogra.glsl.utility that implement GLSLOpenGLObjectModifier and TypeClassDescriptionclass
Represents a class of Shaders that need to be recompiled for every property change.class
class
class
Base for all complete shaders likeclass
Implements a textureCube to be used as a reference for Sky-Illumination.class
Simple Texture class base for some "deferred Textures" which setup data but create glTextures only on demand.class
class