Uses of Class
de.grogra.glsl.renderpass.RenderPass
Package
Description
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Uses of RenderPass in de.grogra.glsl.light
Modifier and TypeClassDescriptionclass
Process deferred shading textures and render results into float-Textures (ping-pong'ing)class
class
Simple ToneMapping to render results of the hd-lighting passes.class
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Uses of RenderPass in de.grogra.glsl.renderpass
Modifier and TypeClassDescriptionclass
class
Render scene-graph to deferred shading textures using MaterialShaders (these are activated by GLDisplay per Node)class
This class sets up primary transparency information and renders emissive materials which may need to be removed and worked into light shaders!class
class
Simple ToneMapping to render results of the hd-lighting passes.class
Simple ToneMapping to render results of the hd-lighting passes.class
Process deferred shading textures and render results into float-Textures (ping-pong'ing)class
class
class
class
class
This class sets up primary transparency informationclass
This class sets up primary transparency information and renders emissive materials which may need to be removed and worked into light shaders!class
class
Renderpass that renders a texture to opengls drawbuffer.class
Simple ToneMapping to render results of the hd-lighting passes.class
Simple ToneMapping to render results of the hd-lighting passes.class
Renders cached Nodes from the scenegraph. -
Uses of RenderPass in de.grogra.glsl.renderpass.nostencil
Modifier and TypeClassDescriptionclass
class
Render scene-graph to deferred shading textures using MaterialShaders (these are activated by GLDisplay per Node)class
This class sets up primary transparency information and renders emissive materials which may need to be removed and worked into light shaders!class
class
Simple ToneMapping to render results of the hd-lighting passes.class
Simple ToneMapping to render results of the hd-lighting passes.class
Process deferred shading textures and render results into float-Textures (ping-pong'ing)class
class
class
class
This class sets up primary transparency informationclass
This class sets up primary transparency information and renders emissive materials which may need to be removed and worked into light shaders!class
class
Renderpass that renders a texture to opengls drawbuffer.class
class
Renders cached Nodes from the scenegraph.